Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Flexy.Core
Core package of Flexy.Framework that every other package depends on
It is Glue fo Flexy.Framework and based on Flexy.Briks\ToYs architecture
GameContext
Flexy way to think about game dependencies and their composition - Context Based!
You can think like DI Container but more clear and tied to scenes and GameObjects so you can get GameContext from every GO or scene
Binders
Core of Flexy.Binding system
This is one of basis parts of Flexy.Bricks MC-VMV pattern for binding View to ViewModel
It is here because it can be used not only in UI but in coregame too
Actions
Universal and composable system to do action in response to event:
play sfx, show vfx, play animation, enable object, change color... actually any action
Common Utilities
Small set of very often and common used utilities
Key Strengths
It is FreeCustomisable:Mostly consists of small types that dont need customizationGameContext is highly customizable and even can be connected to another containerModular:Here only base glue layer is provided all other parts implemented as extensions in other packages
It is Glue fo Flexy.Framework and based on Flexy.Briks\ToYs architecture
GameContext
Flexy way to think about game dependencies and their composition - Context Based!
You can think like DI Container but more clear and tied to scenes and GameObjects so you can get GameContext from every GO or scene
Binders
Core of Flexy.Binding system
This is one of basis parts of Flexy.Bricks MC-VMV pattern for binding View to ViewModel
It is here because it can be used not only in UI but in coregame too
Actions
Universal and composable system to do action in response to event:
play sfx, show vfx, play animation, enable object, change color... actually any action
Common Utilities
Small set of very often and common used utilities
Key Strengths
It is FreeCustomisable:Mostly consists of small types that dont need customizationGameContext is highly customizable and even can be connected to another containerModular:Here only base glue layer is provided all other parts implemented as extensions in other packages