Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $24.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity Permanent Increase 2026-09-26 2026-10-03 | |
| $19.99 | Unity Permanent Decrease 2026-07-15 2026-07-22 | |
| $49.99 | Unity First Price 2026-06-19 2026-06-26 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About FlexiPhysi - Active Ragdoll System
Instead of relying purely on keyframed animation or unstable physics setups, FlexiPhysi bridges both worlds. It converts animation data into physically-driven motion in real time, allowing characters to react dynamically to impacts, environment, and player input—while still preserving the intent of your animations.
The system is built with usability in mind. You can set up a fully functional active ragdoll in minutes, without diving into complex joint configurations or writing custom physics code. Whether you're creating a physics-based sandbox, a character-driven indie game, or just want more natural movement, FlexiPhysi adapts to your workflow.
What makes FlexiPhysi stand out is its balance between chaos and control. Characters feel grounded, responsive, and expressive—without the jitter, instability, or “broken puppet” look common in many physics systems.
Key Use Cases:
1. Physics-based character controllers
2. Sandbox and emergent gameplay
3. Procedural animation systems
4. Stylized or semi-realistic movement
Fully Customizable:
Every aspect of the system can be tuned—from force strength and responsiveness to joint behavior and balance logic—giving you full control over how your characters feel.