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FlexibleGlassDestructor preview
Unity

FlexibleGlassDestructor

By Rebush

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for FlexibleGlassDestructor 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 20, 2026: FREE. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: FREE. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About FlexibleGlassDestructor

  • Tools, Systems & Learning > Development Tools & Automation
Flexible Glass Destructor is an editor-integrated procedural glass fracture system. It operates by pre-generating triangular fragments based on grid settings configurable directly within the Inspector, allowing for localized destruction without requiring pre-modeled fractured assets. Key Features: Procedural Fragment Generation: Generates fractured mesh fragments directly within Unity. The system divides the glass plane into triangular pieces based on the X and Y axis subdivision counts specified in the Inspector. Physics & Raycast Support: Responds to both physical collisions (calculating damage from relative velocity magnitude) and raycast-based attacks (e.g., hitscan weapons). Localized Shattering: When the durability threshold is met, the original mesh swaps with the pre-generated fragment model. Surviving fragments remain static, while fragments within the calculated impact radius are awakened (physics activated) and break away. Dynamic Impact Radius: The break radius scales according to the impact force, capped by a customizable maximum radius to control the spread of destruction. Cinematic Floating Effect: An optional toggle that temporarily suspends activated fragments in the air with adjustable air resistance and light torque before gravity resumes. Dual-Material Setup: Allows assigning separate materials for the intact glass surface and the fractured cross-section edges. Editor Preview: Includes a toggle to switch between the solid glass mesh and the pre-generated fractured model directly in the Editor for setup verification without entering Play Mode.

Unity price last checked .

Prices and availability may change.