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About Flexible Recoil System
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
- Theme > Modern
Flexible Recoil System helps you build, tune, and integrate weapon recoil quickly without locking your project to a specific player controller architecture.
Use the built-in editor window to create and manage recoil presets, draw recoil patterns on a grid, and configure RPM, recoil scale, random strength ranges, interpolation curves, and decay behavior.
At runtime, the system is integration-friendly through two contracts: IRecoilInputSource for fire, reset, and preset events, and IRecoilViewDriver for applying recoil to your camera or look system. This lets you keep your existing movement and camera code while connecting recoil through a clean abstraction layer.
The package includes sample scenes, modular gun controllers, gameplay examples, and debug helpers to visualize recoil distribution, along with comprehensive documentation.
Use the built-in editor window to create and manage recoil presets, draw recoil patterns on a grid, and configure RPM, recoil scale, random strength ranges, interpolation curves, and decay behavior.
At runtime, the system is integration-friendly through two contracts: IRecoilInputSource for fire, reset, and preset events, and IRecoilViewDriver for applying recoil to your camera or look system. This lets you keep your existing movement and camera code while connecting recoil through a clean abstraction layer.
The package includes sample scenes, modular gun controllers, gameplay examples, and debug helpers to visualize recoil distribution, along with comprehensive documentation.