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Flexible Glass - Complete Liquid Glass System preview
Unity

Flexible Glass - Complete Liquid Glass System

By Jeff Graw Assets

$36.75

Rated 5.0/5 from 15 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $18.37. The latest store price is $36.75.

Recorded prices for Flexible Glass - Complete Liquid Glass System 3 price observations from Aug 31, 2026 to Nov 1, 2026. Lowest recorded price $18.37. Exact dates and prices are listed below. $0.00 $18.38 $36.75 Aug 31, 2026: $18.37. Unity New Release Discount 2026-08-31 2026-09-14 Sep 4, 2026: $36.75. Unity First Price 2026-09-04 2026-09-04 Nov 1, 2026: $36.75. Latest store price Aug 31, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$36.75Latest store price
$36.75Unity First Price 2026-09-04 2026-09-04
$18.37Unity New Release Discount 2026-08-31 2026-09-14

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Flexible Glass - Complete Liquid Glass System

  • Art & Visuals > VFX
  • Art & Visuals > UI & GUI
Flexible Glass is a complete Liquid Glass system for Unity uGUI.

Create clear lenses, frosted panels, fluid interfaces, and custom-shaped glass—with built-in blur, refraction, lighting, and soft shadows. No additional Asset Store packages required.

Glass that can merge, separate, and change shape
Combine panels into continuous glass surfaces, smoothly join neighboring elements, or subtract shapes to create holes and cutouts. Animate their positions and shape parameters to build expanding controls, connected panels, and fluid transitions. Adjust join softness from crisp intersections to soft, liquid connections.

Parametric shapes and sprite-defined glass
Create circles, capsules, and squircles, or adjust each corner independently with rounding, smoothing, chamfering, and concavity controls. For custom silhouettes, use a sprite’s alpha to generate the glass shape automatically.

Cached GPU-generated distance fields improve performance and allow for arbitrary shapes.

Flexible control
- Physically based refraction: Shape the lens with optical thickness, depth, and surface smoothness. Refractive index and Abbe number controls for chromatic dispersion.
- Magnification: Enlarge the background beneath the glass without scaling the panel or its contents. Great for magnifying glass effects!
- Flexible edge lighting: Choose directional, opposing, or screen-space point lighting. Adjust highlight and shadow colors, light spread, and independent inner and outer light-band widths.
- Soft shadows: Control shadow color, opacity, softness, and offset, with automatic dithering.
- Shared Materials: Automatic material management minimizes draw calls.
- High-quality blur included: Highly optimized, built-in dual-filter Kawase blur delivers clear-to-frosted glass out of the box, comparable to most standalone blur assets.
- Go beyond Kawase with Flexible Blur: Optional integration unlocks multiple blur algorithms—including Gaussian—customizable multi-stage presets, advanced resampling, stabilization, and extensive tuning options. Flexible Blur is the broadest and most advanced blur toolkit for Unity (or any other game engine).

Two complementary components
Use UIGlass for surfaces that merge and subtract from one another. Use GlassImage for conventional uGUI Image features like masking and CanvasGroup fading. Both support parametric and sprite-defined glass.

Includes detailed documentation.

Integrates with Flexible Blur, the most advanced UI Blur solution for Unity, for even better blur (built-in blur is still very competitive with standalone blur solutions)

Available in the Flexible UI Suite Bundle.

Requirements: Unity 2022.3 or Unity 6 with URP and compute-shader-capable hardware supporting Shader Model 4.5 or newer. Supports, but does not require, Render Graph. Built-in Render Pipeline and HDRP are not supported.

Unity price last checked .

Prices and availability may change.