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Flexible Blur - UI Blur Framework That Solves Hard Problems preview
Unity

Flexible Blur - UI Blur Framework That Solves Hard Problems

By Jeff Graw Assets

$36.75

Rated 5.0/5 from 8 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $36.75. The latest store price is $36.75, matching the lowest recorded price shown here.

Recorded prices for Flexible Blur - UI Blur Framework That Solves Hard Problems 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $36.75. Exact dates and prices are listed below. $0.00 $18.38 $36.75 Nov 3, 2026: $36.75. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$36.75Latest store price

About Flexible Blur - UI Blur Framework That Solves Hard Problems

  • Art & Visuals > VFX
Flexible Blur is the most versatile, advanced, and performant UI blur solution for Unity, solving the difficult problems other solutions ignore. Flexible Blur gives you complete control over quality, and the tools to reach the highest performance for your requirements. Other approaches either don't batch at all, or are encumbered with a limitation that every blur on screen needs to share settings. Flexible Blur is the only approach that allows differing blurs to coexist, while equivalent blurs can batch together. Flexible Blur has a number of ways to stack blurs on top one another, and is the only asset with the ability to display true, UI preserving, stacked blur in a single camera setup. Simple setup: Include the FlexibleBlur renderer feature, add BlurredImage components. Equivalent blurs can be batched, while differing blurs can coexist. Choice of nine blur algorithms: including true Gaussian blur with variable horizontal and vertical kernel size. Algorithms can be combined and chained together. Resolution-independent. Minimal overdraw. Blurs the smallest necessary area by default, along with the option to pad blur area to reduce edge temporal noise. The only asset that provides for stacked blur in a single camera setup. Components can use presets which are responsive to quality settings. Choice between traditional and compute shaders. Adjustable dithering. Brightness, contrast, vibrancy, and tint controls. Blur rendering can be paused. Useful to save power/performance in pause screens, where everything under the blur can then be safely disabled. Platform-specific settings, such as texture formats. Additional uses, such as a low-noise pixellation effect. Flexible Blur integrates with Flexible Image, the most advanced and highly performant procedural UI solution for Unity, to add beautiful blur effects to procedural elements.

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