Unity
Flexalon: UI Layouts
FREE
Rated 5.0/5 from 16 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Flexalon: UI Layouts
- Art & Visuals > UI & GUI
Flexalon UI Layouts is a drop-in replacement for uGUI Layout Groups, which gives you more control and options in building your UI. The layouts are responsive, adapting to the screen size and to the text and images within the layouts.
uGUI Horizontal / Vertical Layout Group -> Flexalon Flexible Layout
uGUI Grid Layout Group -> Flexalon Grid Layout
Design with Superpowers
In addition to layouts, Flexalon provides powerful built-in Animators and Interactables, enabling you to create a UI with smooth interactions such as reordering lists and drag-and-drop between layouts.
NOT A New UI Framework
Flexalon extends the built-in uGUI framework. Flexalon won't break your existing workflow, and does not have any dependencies. Flexalon only edits objects that have Flexalon Layout Components attached.
=== FEATURES ===
Flexalon Objects
Sizing: Precisely control width, height, and depth of objects.
Fill & Shrink: Automatically size objects and layouts to fit the available space.
Min / Max: restrict the size for objects and layouts.
Margins and padding: Add empty space around objects and inside layouts.
Layouts
Flexible Layout: Stack children linearly along the x, y, or z axis, with optional wrapping, alignment, gaps, and shrinking. Think CSS Flexbox in 3D.
3D Grid Layout: Arrange objects in evenly spaced rows, columns, and layers with rectangular or hexagonal cells.
Animators
Curve Animator: Animate objects between layout positions with an adjustable animation curve.
Lerp Animator: Animate objects between layout positions using linear interpolation.
Click and Drag
Flexalon Interactable: Add click and drag interactions, allowing users to add, remove, and rearrange objects in layouts.
Data Binding
Cloner: Automatically generate objects based on a data source
Data Binding: Implement an interface to update UI from a data model.
uGUI Horizontal / Vertical Layout Group -> Flexalon Flexible Layout
uGUI Grid Layout Group -> Flexalon Grid Layout
Design with Superpowers
In addition to layouts, Flexalon provides powerful built-in Animators and Interactables, enabling you to create a UI with smooth interactions such as reordering lists and drag-and-drop between layouts.
NOT A New UI Framework
Flexalon extends the built-in uGUI framework. Flexalon won't break your existing workflow, and does not have any dependencies. Flexalon only edits objects that have Flexalon Layout Components attached.
=== FEATURES ===
Flexalon Objects
Sizing: Precisely control width, height, and depth of objects.
Fill & Shrink: Automatically size objects and layouts to fit the available space.
Min / Max: restrict the size for objects and layouts.
Margins and padding: Add empty space around objects and inside layouts.
Layouts
Flexible Layout: Stack children linearly along the x, y, or z axis, with optional wrapping, alignment, gaps, and shrinking. Think CSS Flexbox in 3D.
3D Grid Layout: Arrange objects in evenly spaced rows, columns, and layers with rectangular or hexagonal cells.
Animators
Curve Animator: Animate objects between layout positions with an adjustable animation curve.
Lerp Animator: Animate objects between layout positions using linear interpolation.
Click and Drag
Flexalon Interactable: Add click and drag interactions, allowing users to add, remove, and rearrange objects in layouts.
Data Binding
Cloner: Automatically generate objects based on a data source
Data Binding: Implement an interface to update UI from a data model.