Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.50. The latest store price is $25.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $25 | Unity First Price 2026-08-06 2026-08-06 | |
| $12.50 | Unity New Release Discount 2026-08-06 2026-08-20 | |
| $12.50 | Unity New Release Discount 2026-08-06 2026-08-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Flat Cloth Shader (Built-in & URP)
- Theme > Stylized
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Pozytrum presents: Cloth-Ready Flat Shaders! Achieve perfect flat shading on your Cloth components in both Built-in and URP pipelines. These shaders prevent the common issue of Cloth smoothing out flat-shaded meshes. Includes versions with and without vertex displacement for performance flexibility. Finally, achieve crisp, stylized flat shading on your dynamic Cloth objects without unwanted smoothing! "Cloth-Ready Flat Shaders" by Pozytrum provides a complete solution for developers using Unity's Built-in Render Pipeline or the Universal Render Pipeline (URP). Standard shaders often cause Cloth components to smooth out the distinct edges of flat-shaded meshes, ruining the desired low-poly aesthetic. This pack directly addresses that problem, ensuring your capes, flags, banners, and other cloth simulations maintain their sharp, faceted look. Preserves Flat Shading on Cloth: The core feature! Say goodbye to smoothed edges on your flat-shaded cloth simulations. Dual Pipeline Support: Includes dedicated shaders for both: Built-in Render Pipeline: Robust, classic shaders. Universal Render Pipeline (URP): Modern, flexible Shader Graph implementations. Performance Options: For each pipeline, you get two versions: Standard Flat Shader: Lightweight, for pure flat shading without mesh deformation. Flat Shader with Displacement: Adds a simple vertex displacement effect along normals, allowing for subtle animated effects or mesh tweaks (use judiciously for performance). Cloth Compatibility: Shaders are set up with Cull Off (Built-in) or Render Face: Both (URP) for correct two-sided rendering required by Cloth. Alpha Clipping: Supports cutout transparency via an alpha channel in your main texture and a cutoff property. Customizable: Includes properties for Main Texture, Tint Color, Alpha Cutoff, and Displacement Amount (where applicable). Shadows: Built-in displaced version includes a custom Shadow Caster pass that respects vertex displacement. URP versions work correctly with URP's shadow system. Easy to Use: Simply create a material, select the appropriate shader from "Pozytrum/Built-in" or "Pozytrum/URP", and apply it to your GameObjects with Cloth components. Included in this Package: Built-in Shaders (HLSL/CG): ClothFlatShading.shader (No displacement) ClothFlatShadingDisplacement.shader (With vertex displacement) URP Shaders (Shader Graph): URP_ClothFlat.shadergraph (No displacement) URP_ClothFlatDisplace.shadergraph (With vertex displacement) Example Materials for each shader. Demo Scene(s) showcasing the shaders in action with Cloth components for both Built-in and URP. Detailed Readme documentation. Whether you're creating stylized characters with flowing flat-shaded capes or environments with dynamic flat-shaded banners, this pack provides the essential shaders to maintain your artistic vision. From Pozytrum - Crafting solutions for efficient Unity development.