Flare Engine - 2D Tools
Rated 5.0/5 from 53 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $25 | $25 Sale | |
| $25 | Unity Discount 2026-07-29 2026-08-12 | |
| $50 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Flare Engine - 2D Tools
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Level & World Building
- Theme > Military & Combat
- Art & Visuals > UI & GUI
**Player Controller** – Implement classic 2D platform mechanics: jump, air jumps, glide, hover, walk, run, slopes, rotate to slopes, ladder/ceiling/wall climbing, wall slide, corner climb/hang, crouch, crawl, dash, multi‑direction dash, swim, float, slope slide, push blocks, rope interactions (swing, zipline), melee attacks, ground slide, friction, damage push back, and more. All abilities are raycast based and fully customizable.
**Sprite Engine** – Centralizes sprite creation and animation in the inspector. Create, play, and edit sprites without separate animation objects. Program animation state logic directly in the inspector. Supports 2D sprites, Spine, and Unity animations.
**Interactables** – Place dynamic elements such as bouncy bridges, water with waves and currents, gravity‑driven rope swings, wiggly ziplines, wind or trampoline boosts, teleport zones, friction‑affected ground, and moving/one‑way platforms.
**Interactive Foliage** – Add swaying plants that can be placed on ground, ceiling, or walls. Includes a paint tool and brushes for easy scene placement.
**AI Systems** – Behavior Tree Node Editor with over 50 nodes for complex AI, real‑time debugging, and an inspector‑configurable Finite State Machine. Build enemy AI, doors, checkpoint systems, and patrolling agents.
**Pathfinding Platformer AI** – AI that can jump to platforms, climb ladders/walls/ceilings, walk bridges, follow the player, and shoot or perform other actions.
**Inventory** – Allow players to collect, store, move, drop, and use items via an intuitive UI. Items are automatically saved and restored when scenes load or unload.
**Dialogue** – Interactive conversation system for player and NPCs. Create dialogue trees, add message effects, trigger Unity Events, include simple animations, and position dialogue boxes based on messenger locations.
**Lets Wiggle** – Tweening library for gameobjects and UI. Create tweens directly in the inspector – a handy complement to the AI system.
**Firearms** – Design weapons with line‑of‑sight, charging, recoil, and projectile integration. Control them via mouse, player direction, or custom input.
**OverworldMap** – New level‑management tool to structure your game world.
**World Variables** – Persistent data storage tied to scriptable objects for easy sharing across the game.
**Additional Tools** – Audio Manager, Scene Management, Scene Transitions, World Effects, Quest System, and more.
The package includes demo and tutorial scenes to help you get started quickly. Safire 2D Camera is included by default.