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Flag Master - Atlased Mesh Generated Flag Shader - URP preview
Unity

Flag Master - Atlased Mesh Generated Flag Shader - URP

By SOIL

$22

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $22. The latest store price is $22, matching the lowest recorded price shown here.

Recorded prices for Flag Master - Atlased Mesh Generated Flag Shader - URP 2 price observations from Sep 7, 2026 to Nov 2, 2026. Lowest recorded price $22. Exact dates and prices are listed below. $0.00 $11.00 $22.00 Sep 7, 2026: $22. Unity First Price 2026-09-07 2026-09-07 Nov 2, 2026: $22. Latest store price Sep 7, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$22Latest store price
$22Unity First Price 2026-09-07 2026-09-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Flag Master - Atlased Mesh Generated Flag Shader - URP

  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
What is Flag Master?

A shader that generates the flag out of nothing!
Every feature can be stripped down in the material settings!
A "per object instance" component that controls the features of the shader
Its own smart Atlas Generator to generate your own PBR Atlas

Simulation
Procedural GPU vertex wave (primary wave + gust layer)
GPU cloth simulation (compute shader, Verlet, substeps, solver iterations)
Stretch factor, material stiffness, damping, gravity
Twist limit around the mast with falloff curve
Follow object, vertex speed cap, teleport handling
Pseudo gravity, bend spread, bend curve

Wind
Unity WindZone support (turbulence, pulse, strength)
Wind sensitivity
Wind Director component
Per instance desync: seed, time spread, speed variation
Wind lag, yaw/pitch jitter, local gust, exposure, sensitivity variation
Wind travel across a row of flags

Setup
Grid mesh generator, 2 to 128 subdivisions, shared mesh cache
Plane scale X/Y
6 attach modes: Left, Top, Right, Bottom, Top+Bottom, Left+Right
Pivot modes: Center, Seam, Manual, with seam anchors
Scene view gizmos for wind, pivot and seams

Atlas
Atlas Generator and Baker
1x1, 1x2, 2x2 blocks, per instance atlas index
Example textures included (albedo and normals)

Shading (URP Lit)
Albedo, normal, metallic/smoothness, emission maps
Albedo to smoothness / metallic, invert options
Occlusion tint and strength
Translucency with mask, distortion, power, backlit mode
Self shadow (procedural mode)
Cast shadow strength and mask influence
Burned holes and edge burn
Double sided with backface flip
Opaque, cutout and transparent render modes

Rendering
Forward and Deferred renderer support
Full pass set: shadows, depth, depth normals, scene selection, picking
Motion vectors for TAA, motion blur, DLSS, FSR, STP
XR motion vectors (Application SpaceWarp)
Lightmaps, probe volumes, decals, SSAO, light cookies, light layers

Performance
GPU Instancing and SRP Batching, auto detected per material
MaterialPropertyBlock driven per object data
Custom shader GUI with per material feature stripping
Scales from Switch to PC and consoles

IMPORTANT: The shader reads a single PBR flag texture set, or just the albedo if you have nothing else, or an atlased PBR texture set with many flags packed into one atlas. The FlagMaster package ships with a few example textures for the Atlas Generator, albedo and normals only. Your own flag textures are up to you, either from an artist or from AI image generation.

Be aware that you need to know how to author a PBR texture set. If you don't, an albedo/diffuse texture is the minimum, both for the Atlas Generator and for the shader itself. In that case you lose the PBR capabilities.

Else, you get a full blown flag system that can be stripped down in its material settings to the minimum of just having an abledo with no other effect, procedural, which gives you the possiblity to set hundrets of flags via GPU instancing, working on mobile too.

Unity price last checked .

Prices and availability may change.