Unity
Fishing Game Tool 2D
$9.99
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Fishing Game Tool 2D
Add fishing to your 2D game with Fishing Game Tool 2D!
This package allows for seamless integration of a fishing system into a game, regardless of its genre. It has been designed with a focus on 2D games with side or top-down views, introducing essential fishing mechanics such as an advanced fishing line system, fish movement path generation that adapts to the terrain, and much more.
The tool enables the generation of various fishing spots. Each spot offers the opportunity to obtain unique loot, enhancing gameplay diversity.
The creation of new loot or bait is based on scriptable objects, significantly simplifying the process of adding new items. This also allows for the customization of fishing probability data, making it easier to add fishing bonuses or similar items that alter the chances of catching fish.
The package configuration is extremely straightforward. The initial setup involves creating objects and placing them in the appropriate locations in the inspector. Properly setting the direction of the float cast requires transmitting information about the character's viewing direction.
This package allows for seamless integration of a fishing system into a game, regardless of its genre. It has been designed with a focus on 2D games with side or top-down views, introducing essential fishing mechanics such as an advanced fishing line system, fish movement path generation that adapts to the terrain, and much more.
The tool enables the generation of various fishing spots. Each spot offers the opportunity to obtain unique loot, enhancing gameplay diversity.
The creation of new loot or bait is based on scriptable objects, significantly simplifying the process of adding new items. This also allows for the customization of fishing probability data, making it easier to add fishing bonuses or similar items that alter the chances of catching fish.
The package configuration is extremely straightforward. The initial setup involves creating objects and placing them in the appropriate locations in the inspector. Properly setting the direction of the float cast requires transmitting information about the character's viewing direction.