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Fish Flock URP preview
Unity

Fish Flock URP

By Esti

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Fish Flock URP 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jun 20, 2026: $4.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $4.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Fish Flock URP

  • Theme > Nature & Countryside
  • Art & Visuals > VFX
Fish Flock URP is a lightweight, high-performance flocking simulation tailored for VR and Mobile projects using Unity’s Universal Render Pipeline (URP).

By utilizing Compute Shaders for calculations and VFX Graph for rendering, this package can handle thousands of fish simultaneously with minimal impact on the CPU. It is designed with performance-critical platforms in mind, making it ideal for mobile games and immersive VR environments.

Key Features:
- VR & Mobile Optimized: Built from the ground up to run smoothly on performance-constrained devices.
- Static Mesh Efficiency: To maximize performance, the simulation uses static meshes (no skeletal animations), significantly reducing vertex processing and draw call overhead.
- Dual Simulation Modes:
* Free Roam: Autonomous movement within defined 3D bounds.
* Follow Target: Real-time chasing of any designated GameObject or player position.
- GPU Driven: All boid logic (alignment, cohesion, separation) is calculated on the GPU via Compute Shaders.

The package is easy to set up and fully customizable through the inspector, allowing you to tweak speed, perception range, and roaming area boundaries instantly.

Unity price last checked .

Prices and availability may change.