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First Person Free Running Parkour Movement System Template preview
Unity

First Person Free Running Parkour Movement System Template

By Aligned Games

$56

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $56. The latest store price is $56, matching the lowest recorded price shown here.

Recorded prices for First Person Free Running Parkour Movement System Template 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $56. Exact dates and prices are listed below. $0.00 $28.00 $56.00 Nov 6, 2026: $56. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$56Latest store price

About First Person Free Running Parkour Movement System Template

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Game Templates & Systems
First Person Free Running Parkour Movement System is a professional-grade Unity template built for developing fast-paced first-person parkour games. Inspired by Mirror's Edge and Dying Light, this asset delivers responsive traversal mechanics with smooth controls, animation syncing, and environmental interaction. This system is perfect for creating speedrun-focused levels, urban traversal adventures, or immersive exploration games. Whether you are prototyping or preparing for production, this template provides a powerful and extensible foundation. Traversal and Movement: Momentum-based first-person controller (Walk, Sprint, Jump, Crouch, Slide). Ledge grabbing and shimmying (auto-align, directional movement, climb up/down, end detection). Wall jumping with smart surface detection and bounce behavior. Slide and jump pads with forced transitions and animation support. Ziplines with mount/dismount logic, travel control, and camera/body rotation limits. Camera and Input: Smooth, stance-aware first-person camera. Supports keyboard and mouse and gamepads. Vertical offset and transition smoothing. Rotation clamping during zipline and ledge hang states. Full Unity New Input System support. Separate look sensitivity settings for mouse and gamepad. Audio and Feedback: Free footstep audio system reactive to surface and movement state. Speed-triggered particle effects for high-momentum feedback. Smooth, immersive visual motion feedback. Code and Architecture: Modular, extensible, and clean C# framework. Beginner-friendly with detailed inline comments. Editor-assigned fields for all critical parameters. CharacterController-based for reliability and smooth grounding. Compatible with both URP and Built-in pipelines. Bonus Systems: Surface-based footstep logic. Dynamic camera height adjustment based on stance. Clean visual separation from gameplay logic. Integrated motion feedback. What is Included: Full demo scene. Complete C# source code. Prefabs for slide pads, jump pads, ziplines, and ledge triggers. Example animation hooks. Input presets for keyboard/mouse and gamepad. Fully commented scripts. Organized project folder structure. Who It is For: Developers building parkour, traversal, or vertical-focused first-person games. Prototypers designing speedrunning or movement-driven levels. Indie developers and solo creators looking for a plug-and-play controller solution. Why Choose This System: Built for momentum, modularity, and polish. Clean, scalable structure designed for production. Ideal as a core movement solution for FPS traversal games. Full documentation, demo scene, and rapid integration workflow. This template includes the Adaptive Footsteps Audio System with layers pre-configured for seamless integration, and the Footsteps on Various Materials Sound Effects Audio Package that works in tandem with the Adaptive Footsteps Audio System.

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