Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.48. The latest store price is $34.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price | |
| $17.48 | Unity New Release Discount 2026-10-13 2026-10-20 | |
| $17.48 | Unity New Release Discount 2026-10-13 2026-10-20 | |
| $34.99 | Unity First Price 2026-10-13 2026-10-13 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About First Person Rifle Animation
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
The pack includes first person arms, male and female, each with half gloves and full gloves. That gives four looks, and you switch between them with one component, in the editor or at runtime.
The arms come with 16 animations covering the whole rifle loop:
- Idle, Idle Pose, Walk, Sprint
- Draw, Holster
- Fire
- Aim In, Aim Pose, Aim Fire, Aim Out
- Reload, Reload Empty
- Jump Start, Jump Loop, Jump Land
The AK style rifle is fully rigged (bolt, trigger, magazine release, old and new magazine) and has 4 animations of its own: Idle, Fire, Reload and Reload Empty. A spare magazine is included as its own prefab.
Everything is set up and ready to use:
- One prefab with arms, gloves and rifle, already positioned for a first person camera
- Animator controllers, with Idle, Walk and Sprint in a speed blend tree
- A demo scene with a playable first person controller: move, sprint, jump, fire, aim, reload, draw and holster
- Weapon sway that reacts to camera movement and works with any player controller
- Camera shakes for walking, sprinting, firing, jumping and landing, as editable assets
- Glove and hands switch script
The arms use the same animator state names as our other first person packs, so one controller script can drive all of them.