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First Person Platformer Controller preview
Unity

First Person Platformer Controller

By nachizeyn Production

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for First Person Platformer Controller 4 price observations from Sep 8, 2026 to Nov 2, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Sep 8, 2026: $24.99. Unity First Price 2026-09-08 2026-09-08 Sep 8, 2026: $17.48. Unity New Release Discount 2026-09-08 2026-09-22 Sep 8, 2026: $17.48. Unity New Release Discount 2026-09-08 2026-09-22 Nov 2, 2026: $24.99. Latest store price Sep 8, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$17.48Unity New Release Discount 2026-09-08 2026-09-22
$17.48Unity New Release Discount 2026-09-08 2026-09-22
$24.99Unity First Price 2026-09-08 2026-09-08

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About First Person Platformer Controller

Elevate your game feel with precision kinematic movement

Designed by a software engineer, First Person Platformer Controller is a code-first movement system built entirely on Unity's CharacterController — no Rigidbody, no physics-material guesswork, no characters slipping off moving platforms. It preserves momentum the way players expect and stays smooth in the cases most controllers fall apart on.

Whether you're building fast-paced parkour, a puzzle-platformer, or a precise first-person adventure, this plug-and-play package delivers polished movement out of the box. The codebase follows clean architecture principles and ships with full source, so it's easy to read, extend and make your own.

Why this controller?

Most first person controllers work fine on flat ground and break the moment the floor moves or tilts. This one is built for exactly those cases — moving platforms, rotating turntables, steep slopes and inherited momentum — handled through clean kinematic math rather than physics you have to fight.

What's included
Grounding done right: a SphereCast probe with true surface-normal verification, instead of the flickering built-in isGrounded
Moving platforms driven by Transform or Rigidbody — ridden smoothly, never by parenting, so scale and tilt are never forced onto your character
Rotating (turntable) platform support with correct tangential velocity
Interpolated-Rigidbody platform handling, so riding never stutters
Slope sliding with run-up climbing — a running start banks real momentum up a steep face
Momentum preserved when you jump off a moving platform, including coyote-time jumps
Coyote time and jump buffering for responsive, forgiving jumps
Crouch with a ceiling check that keeps you down when there's no room to stand
Obstacle avoidance that keeps the character clear of chosen objects without extra colliders
A clean runtime API: movement state, Jumped / Landed / PlatformChanged events, and methods for teleporting, impulses, speed scaling and freezing control
All tuning in a single ScriptableObject — no values buried in scenes or prefabs

Works everywhere you do
Built-in, URP and HDRP, with dedicated demo scenes for each
Three prefab variants: No Cinemachine, Cinemachine 2 and Cinemachine 3 — pick what fits your project
Keyboard, mouse and gamepad through Unity's Input System
Full source included — every script readable and editable, nothing hidden in a DLL

Good to know
This is a movement foundation, not a full game template. It focuses on doing movement extremely well and giving you an API to build on. It does not include animation/IK, weapons, footstep audio, swimming, ladders or multiplayer — those are yours to add on top, and the API exposes the state you need for them.

Unity price last checked .

Prices and availability may change.