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Advanced First-Person Controller preview
Unity

Advanced First-Person Controller

By Evgenii Nikolskii

$10

Rated 3.0/5 from 12 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is $10.

Recorded prices for Advanced First-Person Controller 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $5.00 $10.00 Jun 20, 2026: FREE. Unity First Price 2026-06-20 2026-06-27 Oct 3, 2026: $10. Unity Permanent Increase 2026-10-03 2026-10-10 Oct 31, 2026: $10. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$10Latest store price
$10Unity Permanent Increase 2026-10-03 2026-10-10
FREEUnity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Advanced First-Person Controller

  • Art & Visuals > UI & GUI
MOVEMENT
- Walk and run with configurable speed and sharpness
- Single and multi-jump (double jump, triple, etc.)
- Endurance system — running and jumping consume stamina
- Air control factor (0–1) for smooth air steering
- Slope handling — configurable slope limit, gravity sliding on steep surfaces, uphill/downhill speed modulation
- Crouch with Hold and Toggle modes, ceiling detection, smooth collider transition
- Physics-based via Rigidbody — works with your existing physics setup

LIFECYCLE
- Health and shield with auto-recovery
- Shield absorbs damage before health
- Frenzy state at low health for special effects
- Full damage → death → respawn cycle

CAMERA
- Mouse look with framerate-independent sensitivity, inversion, and clamping
- Automatic mouse/gamepad detection — switching mid-play works seamlessly
- Aim zoom (right click)
- Speed FOV — field of view increases with velocity
- Head bobbing with run multiplier
- Camera shake via lens shift (Physical Camera)
- RotateYaw for programmatic camera turns (cutscenes, platforms)

EXTENSIONS
- AFPC ships with five ready-to-use extensions
- Footsteps for surface-aware audio
- Interaction for raycast-based object triggering
- Leaning for smooth left/right camera tilt
- Step Climbing for automatic ledge traversal
- Moving Platform Support — automatic kinematic platform tracking with velocity inheritance and yaw rotation
- Each extension is self-contained and can be added or removed independently

UI
- UI Toolkit HUD (UXML + USS)
- Health, shield, and endurance bars with percentage values
- Full-screen damage flash effect
- Input hints overlay
- Fully customizable via stylesheet

INPUT
- Unity Input System (New)
- Keyboard/Mouse and Gamepad bindings included
- Easy to replace — just set the public input fields from your own system

Unity price last checked .

Prices and availability may change.