Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Autumn Sale |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Final Skin Shader (SSS)
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
HDRP skin shader, subsurface scattering, specular, multi-layered detail maps, skin tone, multi normal, subsurface deep etc.
INSTALL skin shader STEP BY STEP
Specifications (Maps):
- BaseMap0 - (sRGB) primary color texture (primary face color style);
- BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
- BaseMap1Top - (sRGB) light-dark skin layer A;
- BaseMap_Vars - (sRGB) light-dark skin layer B;
- AdditMap - (non sRGB):
- red channel - subsurface deep;
- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;
- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);
- AdditMap2 - (non sRGB):
- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);
- green channel - tone of skin (see demo enum 'FaceTone');
- blue channel - n/a;
- NormalMapDefaultA - (normal) - normal map used for calm face;
- NormalMapMorph - (normal) - normal map used for emotions;
- NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
- MapGoosSpec - (non sRGB):
- red channel - specular for 'NormalMapGoos' map;
- green channel - n/a;
- blue channel - n/a;
- DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
- DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
- SmoothMap0 - (non sRGB):
- red channel - global specular level;
- green channel - ambient occlusion;
- blue channel - specular mask A (switch lips speculars for example - see demo);
- alpha channel - specular mask B (switch lips speculars for example - see demo).
Specifications (Params):
- most of correspond from texture maps (above);
- IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
- IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.
HDRP.
INSTALL skin shader STEP BY STEP
Specifications (Maps):
- BaseMap0 - (sRGB) primary color texture (primary face color style);
- BaseMap1 - (sRGB) cold-freeze like texture, adds color variations cold temperature-like;
- BaseMap1Top - (sRGB) light-dark skin layer A;
- BaseMap_Vars - (sRGB) light-dark skin layer B;
- AdditMap - (non sRGB):
- red channel - subsurface deep;
- green channel - remove NormalMapGoos normal, add detailmap1 normal (black is active), IncreaseDryNormalsPolos - power;
- blue channel - minimize tiling detail maps ('DetailToSmall' float to adjust);
- AdditMap2 - (non sRGB):
- red channel - remove 'MapGoosSpec' specular (black is active) (more specular);
- green channel - tone of skin (see demo enum 'FaceTone');
- blue channel - n/a;
- NormalMapDefaultA - (normal) - normal map used for calm face;
- NormalMapMorph - (normal) - normal map used for emotions;
- NormalMapGoos - (normal) - detailed skin params 1 - goose bumps like;
- MapGoosSpec - (non sRGB):
- red channel - specular for 'NormalMapGoos' map;
- green channel - n/a;
- blue channel - n/a;
- DetailMap0 - (normal) - detailed skin params 2 - skin pores A;
- DetailMap1 - (normal) - detailed skin params 3 - skin pores B;
- SmoothMap0 - (non sRGB):
- red channel - global specular level;
- green channel - ambient occlusion;
- blue channel - specular mask A (switch lips speculars for example - see demo);
- alpha channel - specular mask B (switch lips speculars for example - see demo).
Specifications (Params):
- most of correspond from texture maps (above);
- IncreaseDryNormalsPupir - (float) - power for 'NormalMapGoos' map;
- IncreaseDryNormalsPolos - (float) - power for 'DetailMap0', 'DetailMap1'.
HDRP.