Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $39.99 | Unity First Price 2026-09-21 2026-09-21 | |
| $35.99 | Unity New Release Discount 2026-09-21 2026-10-05 | |
| $35.99 | Unity New Release Discount 2026-09-21 2026-10-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Figma2Unity UI Converter
- Tools, Systems & Learning > Development Tools & Automation
Figma To Unity UI Converter is a Unity Editor plugin that imports Figma files directly into your project as either uGUI prefabs using Canvas/RectTransform or UI Toolkit documents using UXML/USS.
Import from a Figma URL, file key, or saved JSON export, choose the frames you need, select the target UI system, and convert supported layout, styles, text, images, and vector shapes into Unity-ready output.
The workflow is designed for iteration. Fetch a file's frames once per session, search and re-select what you need, re-import as the Figma design changes, and choose uGUI or UI Toolkit independently for each import.
Key Features
Import Figma files as uGUI prefabs or UI Toolkit UXML/USS
Import from a live Figma URL/file key or a previously saved JSON file
Session-cached fetching to reduce unnecessary Figma API requests
Frame picker with search, per-page grouping, and selective import
Re-import selected frames as designs evolve
Automatic vector handling with native USS shapes where possible, Painter2D fallback, and SVG/PNG fallback based on Unity version capabilities
Font resolution using in-project fonts first, then Google Fonts when configured, with a default fallback font available per target
Configurable fallback fonts for uGUI and UI Toolkit
Drag-and-drop font mapping that creates TextCore and TMP font assets together
Adjustable image export scale from 1x to 4x
Optional Canvas resolution override for uGUI imports
JSON and Markdown conversion reports for generated files, assets, skipped hidden nodes, and unresolved fonts
Five predefined Editor themes plus fully custom, savable themes
Demo content for both uGUI and UI Toolkit workflows
Import Workflow
Load frames from a Figma URL, file key, or saved JSON export.
Choose the target output: uGUI or UI Toolkit.
Search, browse, and select the frames you want.
Import the selected frames into your project.
uGUI Output
Use the uGUI target for Canvas-based runtime interfaces.
Generated content can include:
Canvas/RectTransform prefab output
Text and image components
Exported PNG/SVG image assets where supported
Configurable Canvas resolution
TextMeshPro font assets through the font mapping workflow
UI Toolkit Output
Use the UI Toolkit target for UIDocument workflows and Editor tooling.
Generated content can include:
UXML documents
USS styles
Native USS shape output where supported
Painter2D fallback for shapes USS cannot express directly
TextCore-compatible font assets through the font mapping workflow
Fonts, Images & Vectors
The importer uses a configurable font provider chain: in-project fonts first, then Google Fonts when an API key is configured, with a default fallback font available per target.
Vector output is handled automatically according to the target Unity version. Where supported, the converter can use native vector output; unsupported cases fall back to rasterized PNG automatically.
Image export scale can be adjusted from 1x to 4x depending on the target quality and resolution requirements.
Offline JSON Workflow
Saved JSON exports can be imported without making a live Figma API request at import time. This is useful for offline workflows, archived design snapshots, and teams that prefer to separate design export from Unity import.
Included Demo Content
Demo scene for the uGUI workflow
Demo scene for the UI Toolkit workflow
Additional SVG demo content for supported Unity versions