Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-07-21 2026-07-28 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Fence Modular System LITE
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Build complete fence systems directly in the Scene View - no manual prefab placement, no tedious alignment. The Fence Modular System is an Editor tool that lets you construct, extend, and modify modular fences through a guided, snap-based workflow. Just click, preview, and build.
This is the free LITE version: the complete Editor tool plus 2 of the 5 fence types - Picket Fence and Wrought Iron Fence. Try the entire workflow in your own project, then unlock all five types in the full version.
Key Features
- Scene View Construction: Build fences entirely within the Scene View. Direction arrows guide your placement and a real-time ghost preview shows exactly what will be built before you commit.
- Preview Every Type and Finish: The tool window shows all five fence types and all four finish slots. The ones that are not part of the LITE version are marked with a padlock, so you can see exactly what the full version adds before deciding.
- Automatic Placement Validation: The ghost start post automatically detects invalid surfaces - slopes, obstacles, or objects that would prevent proper construction. Invalid placements are visually indicated before you even click. When no surface is detected, the post automatically snaps to Y0.
- Continue Build Mode: Extend any existing fence from its end posts. Select a post, pick a direction, and keep building - the system seamlessly connects new segments to your existing structure.
- Corners: 90° corners are fully integrated into the building workflow. The system places the correct corner post and adjusts orientation automatically depending on your build direction.
- Close Loop: Connect the end of a fence back to an existing post to form a closed circuit. The system detects proximity, highlights the connection in green, and replaces posts with the correct type on commit.
- Animated Gates: Single and double gates are included for both fence types - fully integrated into the snap-based workflow with matching post connections. All gates feature working open/close animations.
- Flip: Flip entire fences or individual elements to mirror their appearance. Gate animations are automatically flipped along with the visuals.
- 2 Fence Types with Seamless Switching: Switch entire fences between both included types with a single click: Picket Fence and Wrought Iron Fence. Each type comes with 1 New and 1 Worn texture set. Both types share standardized snap points - switching is a seamless prefab swap with no repositioning required, and your current selection is preserved.
- Smart Selection and Deletion: Clicking a section automatically co-selects its connected posts for visual clarity. Shift-click to multi-select sections - posts between them are highlighted automatically. Deleting a section triggers automatic post repair: orphaned end posts are converted to the correct type, maintaining a clean structure.
- Post Protection: Posts cannot be accidentally deleted. The system intercepts delete commands on posts to prevent broken fences.
- Full Undo: Every action - including full Continue Build sessions - is grouped into a single undo step. Ctrl+Z reverts the entire operation, not individual pieces.
- Slope Tolerance: A built-in 3° slope tolerance ensures fences can only be placed on surfaces with a maximum slope of 3°.
- Performance-Friendly: Each fence type uses only 1 material regardless of length or complexity. Combined with Unity's Static Batching, draw calls stay minimal even in large scenes. Every element ships with three LOD levels.
Post Types
The system includes three post types that are automatically managed during construction:
- End Post (E) - Placed at the start and end of every fence segment
- Middle Post (M) - Connects two sections in a straight line
- Corner Post (C) - 90° connection between two sections
Built for Fences
Purpose-built for modular fence construction - every feature, from snap logic to automatic post type management, is designed around how fences actually work in real-world applications.