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Lowest recorded standalone price: $5. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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Last three months, in USD. Bundle prices cover the whole package.
About Fellow Hierarchy Customizer
- Tools, Systems & Learning > Development Tools & Automation
Essential hierarchy organization tool
Fellow Hierarchy lets you visually organize Unity’s Hierarchy window by customizing GameObjects with colors, gradients, icons, and text styles. It is designed to make complex scenes easier to read, faster to navigate, and more enjoyable to work with.
All customizations are applied instantly via a middle mouse click popup directly on Hierarchy items, with no extra windows and no save steps.
Designed to be
Minimal – Focused purely on Hierarchy visualization
Fast – Instant apply, no confirmation or save buttons
Intuitive – Right where you work: inside the Hierarchy
Customizable – Fully user-defined colors, icons, and presets
Editor-only – Safe to use with zero runtime impact
Hierarchy Customization Features
Apply background colors to GameObjects
Optional gradient / fade effect with adjustable strength
Customize text color and alignment
Bold labels for important objects
Assign built-in or custom icons
Apply styles to child objects in one click
Preset System
Built-in color and icon presets
Fully editable via ScriptableObject database
Add, remove, and customize presets easily
Reusable styles across different scenes
Clean & Efficient Workflow
Works directly inside Unity’s Hierarchy window
Middle mouse click to open the customization popup
No save button – changes apply instantly
Enable / disable the system from the menu
Clear all customizations with a single action
Universal Project Support
Compatible with Built-in Render Pipeline
Fully compatible with URP
Fully compatible with HDRP
Suitable for any Unity project, any genre, any scale
Safe & Lightweight
Editor-only functionality
No runtime overhead
Does not modify GameObject data
No impact on build size or performance
Fellow Hierarchy lets you visually organize Unity’s Hierarchy window by customizing GameObjects with colors, gradients, icons, and text styles. It is designed to make complex scenes easier to read, faster to navigate, and more enjoyable to work with.
All customizations are applied instantly via a middle mouse click popup directly on Hierarchy items, with no extra windows and no save steps.
Designed to be
Minimal – Focused purely on Hierarchy visualization
Fast – Instant apply, no confirmation or save buttons
Intuitive – Right where you work: inside the Hierarchy
Customizable – Fully user-defined colors, icons, and presets
Editor-only – Safe to use with zero runtime impact
Hierarchy Customization Features
Apply background colors to GameObjects
Optional gradient / fade effect with adjustable strength
Customize text color and alignment
Bold labels for important objects
Assign built-in or custom icons
Apply styles to child objects in one click
Preset System
Built-in color and icon presets
Fully editable via ScriptableObject database
Add, remove, and customize presets easily
Reusable styles across different scenes
Clean & Efficient Workflow
Works directly inside Unity’s Hierarchy window
Middle mouse click to open the customization popup
No save button – changes apply instantly
Enable / disable the system from the menu
Clear all customizations with a single action
Universal Project Support
Compatible with Built-in Render Pipeline
Fully compatible with URP
Fully compatible with HDRP
Suitable for any Unity project, any genre, any scale
Safe & Lightweight
Editor-only functionality
No runtime overhead
Does not modify GameObject data
No impact on build size or performance