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FEEL Integration + GC2 preview
Unity

FEEL Integration + GC2

By bionic

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for FEEL Integration + GC2 2 price observations from Aug 5, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Aug 5, 2026: FREE. Unity First Price 2026-08-05 2026-08-05 Oct 31, 2026: FREE. Latest store price Aug 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-08-05 2026-08-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About FEEL Integration + GC2

Installation: Install the required Asset Store packages before adding this package (Game Creator 2 and Feel). Runtime Features for Game Creator 2: Actions under the Feel category for playing, playing at a position, stopping, pausing, resuming, rewinding, skipping, setting intensity, and initializing MMF_Player components; Trigger events for MMF Player play, pause, resume, and complete events; Conditions for checking whether an MMF Player is playing or initialized; A GC2 MMF Player GameObject property type so fields can use GC2's dynamic property system while still targeting Feel players. Runtime Features for Feel: Camera shake, camera viewport pulse, shot recoil, shot zoom pulse feedbacks for GC2's camera systems; Game Creator Actions, Conditions, and Trigger feedbacks for executing GC2 components. When an MMF Player is played from one of this package's GC2 instructions, Game Creator Feel feedbacks preserve the incoming GC2 Args context by default. Example Scene: The package includes a UPM sample named Feel Integration Demo. Known Limitations: MMF Player trigger events listen to Feel's MMFeedbacksEvent stream; Shot Zoom Pulse only affects GC2 shots that provide ShotSystemZoom; Shot Recoil only has visible impact on GC2 shot types that consume GC2's shot recoil feature; Runtime target lookup uses GC2 PropertyGetGameObject selectors.

Unity price last checked .

Prices and availability may change.