Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9. The latest store price is $30.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $15 | Unity Discount 2026-08-14 2026-08-26 | |
| $12 | Unity Flash Sale 2026-08-13 2026-08-14 | |
| $9 | Unity Flash Sale 2026-08-12 2026-08-13 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About FBX Editor
- Tools, Systems & Learning > Development Tools & Automation
Stop the painful cycle of re-exporting from your 3D software. Make changes in the scene, see the results instantly, and save your work as a new FBX or overwrite the original.
➢ Total Model Control
• Freely move, rotate, scale, and reparent any part of your model.
• Delete any unwanted objects, or export any piece as its own separate FBX.
➢ Bake Transforms
• Fix broken import rotations or scales with one click.
• Safely corrects rigged armatures (e.g., Blender Z-up fix) and static meshes.
➢ Combine Meshes
• Boost performance by merging multiple meshes into one, slashing draw calls.
• Automatically preserves all materials by creating sub-meshes.
• Intelligently centers the pivot on your new combined mesh.
• Supports Skinned Meshes.
➢ Extract Meshes
• Split complex models into smaller, manageable pieces.
• Select triangles in-scene with intuitive Paint, Box, & Click tools.
• Extract new objects with destructive or non-destructive modes.
• Supports Skinned Meshes.
➢ Edit Pivots
• Fix pivot points that are in the wrong place without moving your model.
• Use a visual handle, or snap pivot to Center or Base
• Bakes the pivot into the mesh vertices for a true, permanent fix.
➢ Link Textures
• Auto-link textures to embedded materials.
• Manage all materials on a model from a single dashboard.
• Extract embedded materials from FBX into editable .mat assets with one click.
• Note: Only URP supported for this feature.
➢ Batch Operations
• Apply a pipeline of operations to hundreds of FBX files at once.
• Delete by name pattern, combine meshes, bake transforms, in one pass.
• Extract children as individual FBX files with custom naming.
• Preserve original material settings across batch exports.
➢ Total Model Control
• Freely move, rotate, scale, and reparent any part of your model.
• Delete any unwanted objects, or export any piece as its own separate FBX.
➢ Bake Transforms
• Fix broken import rotations or scales with one click.
• Safely corrects rigged armatures (e.g., Blender Z-up fix) and static meshes.
➢ Combine Meshes
• Boost performance by merging multiple meshes into one, slashing draw calls.
• Automatically preserves all materials by creating sub-meshes.
• Intelligently centers the pivot on your new combined mesh.
• Supports Skinned Meshes.
➢ Extract Meshes
• Split complex models into smaller, manageable pieces.
• Select triangles in-scene with intuitive Paint, Box, & Click tools.
• Extract new objects with destructive or non-destructive modes.
• Supports Skinned Meshes.
➢ Edit Pivots
• Fix pivot points that are in the wrong place without moving your model.
• Use a visual handle, or snap pivot to Center or Base
• Bakes the pivot into the mesh vertices for a true, permanent fix.
➢ Link Textures
• Auto-link textures to embedded materials.
• Manage all materials on a model from a single dashboard.
• Extract embedded materials from FBX into editable .mat assets with one click.
• Note: Only URP supported for this feature.
➢ Batch Operations
• Apply a pipeline of operations to hundreds of FBX files at once.
• Delete by name pattern, combine meshes, bake transforms, in one pass.
• Extract children as individual FBX files with custom naming.
• Preserve original material settings across batch exports.