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fastTools preview
Unity

fastTools

By VPD

$13.99 $19.98 30% off

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $13.99, matching the lowest recorded price shown here.

Recorded prices for fastTools 4 price observations from Nov 5, 2026 to Nov 7, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Nov 5, 2026: $13.99. Unity New Release Discount 2026-11-05 2026-11-19 Nov 5, 2026: $13.99. Unity New Release Discount 2026-11-05 2026-11-19 Nov 5, 2026: $19.98. Unity First Price 2026-11-05 2026-11-05 Nov 7, 2026: $13.99. Latest store price Nov 5, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$13.99Latest store price
$19.98Unity First Price 2026-11-05 2026-11-05
$13.99Unity New Release Discount 2026-11-05 2026-11-19
$13.99Unity New Release Discount 2026-11-05 2026-11-19

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About fastTools

Aspid.FastTools takes the routine out of serialization, profiling and editor code. Each tool replaces a block of hand-written Unity code with one attribute, one field or one call.

Serialization

1. Serializable Types: store a System.Type in a component or an asset and pick it in the Inspector from compatible types. [TypeSelector] narrows the list by base types, interfaces, abstract and generic rules, and marks a field as required.
2. SerializeReference Selector: pick the class of a [SerializeReference] field or list element in the Inspector. Compatible data carries over when the class changes.
3. ComponentTypeSelector: change an added component to a derived class without losing shared field values.
4. SerializeReference repair: find missing [SerializeReference] references and stored type names across the project and repair them in groups. Build and CI checks catch new ones before release.
5. EnumValues: map enum members to values (multipliers, colors, assets) that you edit in the Inspector, [Flags] enums included.

Editor and tooling

1. ProfilerMarkers: mark a section with using var _ = this.Marker();. A Roslyn source generator builds the marker name from the type, the method and the line of the call.
2. VisualElement Extensions: set element properties, styles and events in a chain and build a UI Toolkit tree in one expression. They also work in a player build.
3. SerializedProperty Extensions: update the object, write a value and apply the change in one chain. Find the C# field behind a property and the object that owns it.
4. Editor Helpers: readable object names without "(Script)" and numbering for components of the same type.
5. Theme Override: recolor the FastTools windows and the type picker with a USS file from your project.
6. Agent Skills: skills that teach a coding agent to write code with FastTools instead of the raw Unity API.

Samples

Five samples import from the Package Manager: EnumValues, Types, SerializeReferences, EditorTools and ProfilerMarkers. Each one is a small scene or editor window with a step-by-step tutorial on the site.

Compatibility

1. Unity 6000.0.53f1 or newer.
2. No dependencies beyond the built-in UI Toolkit module.
3. Works with any render pipeline: the package does not render anything.

Unity price last checked .

Prices and availability may change.