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Fast Reload | Edit Code & Add Variables Without Compiling preview
Unity

Fast Reload | Edit Code & Add Variables Without Compiling

By chocospoon

Current price
$24.99
Lowest recorded
$24.99
5/ 5 (4) 15 likes
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Price history

Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Fast Reload | Edit Code & Add Variables Without Compiling Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $12.50 $24.99 Aug 8, 2026 Nov 8, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About Fast Reload | Edit Code & Add Variables Without Compiling

  • Tools, Systems & Learning > Development Tools & Automation
As projects grow, compilation times become more than just a wait—they disrupt your creative flow. Fast Reload injects code changes into your running game in approximately 0.5 seconds without a domain reload. Stop restarting Play Mode and start validating your ideas in real-time.

Powerful Performance and Feature Coverage:
- Lambdas and LINQ: Full real-time support for complex query modifications and closure variable capturing.
- Generics: Complete support for modifying generic methods and where constraint changes.
- Dynamic Signature Changes: Change method parameters, return types, or add/delete methods while the game is running.
- Modern C# Support: Fully supports Switch expressions, Pattern matching, Null-conditional operators, Local functions, and more.
- Custom Attribute: Use [InvokeOnFastReload] to immediately execute custom initialization logic right after a patch.

Core Features:
- Zero Configuration (Hassle-Free): No extra using declarations, script inheritance, or complex setups. Just import and start coding.
- Dynamic Inspector Support: View and adjust newly added fields in real-time through a dedicated Inspector window. Overcome the visual control limitations of the Unity engine.
- Full Component Integrity: Even after a reload, GetComponent calls and existing component references remain 100% intact and consistent.
- Real-time Variable and Event Injection: Add new variables or C# Events on the fly and subscribe/invoke them instantly.
- Smart File Detection: Systems automatically detect new .cs files created during Play Mode. Register them to the engine with a single click (Refresh) and keep coding.
- Identity Preservation: The dedicated StateManager preserves the values of static fields and singleton instances, ensuring game continuity.

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