Unity
Fast Reload | Edit Code & Add Variables Without Compiling
By chocospoon
- Current price
- $24.99
- Lowest recorded
- $24.99
5/ 5
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Price history
Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Fast Reload | Edit Code & Add Variables Without Compiling
- Tools, Systems & Learning > Development Tools & Automation
As projects grow, compilation times become more than just a wait—they disrupt your creative flow. Fast Reload injects code changes into your running game in approximately 0.5 seconds without a domain reload. Stop restarting Play Mode and start validating your ideas in real-time.
Powerful Performance and Feature Coverage:
- Lambdas and LINQ: Full real-time support for complex query modifications and closure variable capturing.
- Generics: Complete support for modifying generic methods and where constraint changes.
- Dynamic Signature Changes: Change method parameters, return types, or add/delete methods while the game is running.
- Modern C# Support: Fully supports Switch expressions, Pattern matching, Null-conditional operators, Local functions, and more.
- Custom Attribute: Use [InvokeOnFastReload] to immediately execute custom initialization logic right after a patch.
Core Features:
- Zero Configuration (Hassle-Free): No extra using declarations, script inheritance, or complex setups. Just import and start coding.
- Dynamic Inspector Support: View and adjust newly added fields in real-time through a dedicated Inspector window. Overcome the visual control limitations of the Unity engine.
- Full Component Integrity: Even after a reload, GetComponent calls and existing component references remain 100% intact and consistent.
- Real-time Variable and Event Injection: Add new variables or C# Events on the fly and subscribe/invoke them instantly.
- Smart File Detection: Systems automatically detect new .cs files created during Play Mode. Register them to the engine with a single click (Refresh) and keep coding.
- Identity Preservation: The dedicated StateManager preserves the values of static fields and singleton instances, ensuring game continuity.
Powerful Performance and Feature Coverage:
- Lambdas and LINQ: Full real-time support for complex query modifications and closure variable capturing.
- Generics: Complete support for modifying generic methods and where constraint changes.
- Dynamic Signature Changes: Change method parameters, return types, or add/delete methods while the game is running.
- Modern C# Support: Fully supports Switch expressions, Pattern matching, Null-conditional operators, Local functions, and more.
- Custom Attribute: Use [InvokeOnFastReload] to immediately execute custom initialization logic right after a patch.
Core Features:
- Zero Configuration (Hassle-Free): No extra using declarations, script inheritance, or complex setups. Just import and start coding.
- Dynamic Inspector Support: View and adjust newly added fields in real-time through a dedicated Inspector window. Overcome the visual control limitations of the Unity engine.
- Full Component Integrity: Even after a reload, GetComponent calls and existing component references remain 100% intact and consistent.
- Real-time Variable and Event Injection: Add new variables or C# Events on the fly and subscribe/invoke them instantly.
- Smart File Detection: Systems automatically detect new .cs files created during Play Mode. Register them to the engine with a single click (Refresh) and keep coding.
- Identity Preservation: The dedicated StateManager preserves the values of static fields and singleton instances, ensuring game continuity.
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