Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7. The latest store price is $10.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity Permanent Increase 2026-11-05 2026-11-12 | |
| $7 | Unity Permanent Decrease 2026-09-24 2026-10-01 | |
| $7.99 | Unity First Price 2026-08-03 2026-08-03 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Fast Flat Shader
- Theme > Stylized
- Theme > Retro & Arcade
- Art & Visuals > VFX
FAST FLAT SHADER - FULLY CUSTOMIZABLE RETRO FLAT-SHADING SYSTEM
Turn any scene into 1st generation polygon arcade graphics with one fully customizable URP post-process effect. Whether you're chasing an authentic 1993 arcade look or your own stylized retro creation, this pack gives you full control over every detail.
HOW TO USE:
Add the Fast Flat Shader Renderer Feature to your URP renderer, then drop any of the six ready-made Volume Profiles onto a Volume - instant 1993, on any scene, any mesh, with zero content changes.
Alternatively, tweak the Fast Flat Shader Volume override to design a custom look, or blend local Volumes for per-area styles - retro arcade in one room, modern rendering in the next. The showcase scene does exactly that.
EASY TO CUSTOMIZE:
Create the perfect retro look for your scene using the exposed Volume parameters:
Six Showcase Looks - Start from the full Master profile, or from LowRes, Facets, Toon, Dithered, or Sunset - one Volume Profile per signature feature.
Pixel Scale - Square-pixel snap to any virtual resolution for that chunky arcade-monitor feel.
Facet Relighting - Lattice-quantized normals re-light the scene as flat polygons - any mesh reads low-poly, no remodeling.
Light & Color Grade - Aim the key light and tint light/ambient colors for full evening-arena style grades, then dial in Saturation and Output Gamma.
Toon Banding - Optional Shade Steps for clean banded cel shading.
Color Crunch - Albedo posterize plus optional 8x8 ordered dither for the classic 90s color crunch.
Every Feature Can Be Tuned - 13 named parameters on a single Volume component, one lean fullscreen pass, built for runtime tweaking and smooth per-volume blending.
The master Shader Graph is fully documented, with a cleanly organized graph making it easy to modify, expand, and build your own custom looks.
Turn any scene into 1st generation polygon arcade graphics with one fully customizable URP post-process effect. Whether you're chasing an authentic 1993 arcade look or your own stylized retro creation, this pack gives you full control over every detail.
HOW TO USE:
Add the Fast Flat Shader Renderer Feature to your URP renderer, then drop any of the six ready-made Volume Profiles onto a Volume - instant 1993, on any scene, any mesh, with zero content changes.
Alternatively, tweak the Fast Flat Shader Volume override to design a custom look, or blend local Volumes for per-area styles - retro arcade in one room, modern rendering in the next. The showcase scene does exactly that.
EASY TO CUSTOMIZE:
Create the perfect retro look for your scene using the exposed Volume parameters:
Six Showcase Looks - Start from the full Master profile, or from LowRes, Facets, Toon, Dithered, or Sunset - one Volume Profile per signature feature.
Pixel Scale - Square-pixel snap to any virtual resolution for that chunky arcade-monitor feel.
Facet Relighting - Lattice-quantized normals re-light the scene as flat polygons - any mesh reads low-poly, no remodeling.
Light & Color Grade - Aim the key light and tint light/ambient colors for full evening-arena style grades, then dial in Saturation and Output Gamma.
Toon Banding - Optional Shade Steps for clean banded cel shading.
Color Crunch - Albedo posterize plus optional 8x8 ordered dither for the classic 90s color crunch.
Every Feature Can Be Tuned - 13 named parameters on a single Volume component, one lean fullscreen pass, built for runtime tweaking and smooth per-volume blending.
The master Shader Graph is fully documented, with a cleanly organized graph making it easy to modify, expand, and build your own custom looks.