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Fast Component Reference (No GetComponent Needed!) preview
Unity

Fast Component Reference (No GetComponent Needed!)

By Kabreet Games

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Fast Component Reference (No GetComponent Needed!) 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Oct 31, 2026: $9.99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About Fast Component Reference (No GetComponent Needed!)

  • Tools, Systems & Learning > Development Tools & Automation
Features 🔥
- Supports all MonoBehaviour and Component types (basically anything you can use with GetComponent), plus interfaces!
- Determinate results, so there's no worry of Unity forgetting all your serialised references (which has happened to me a few times on upgrading editor versions). All references will be reassigned automatically.
- Fast, this tool won't slow down your editor or generate excessive garbage.
- Fully serialised at edit time, so all references are already available at runtime

Attributes
- Self looks for the reference on the same game object as the attributed component using GetComponent(s)()
- Parent looks for the reference on the parent hierarchy of the attributed components game object using GetComponent(s)InParent() and ignore self
- SelfOrParent looks for the reference on the parent hierarchy of the attributed components game object using GetComponent(s)InParent()
- Child looks for the reference on the child hierarchy of the attributed components game object using GetComponent(s)InChildren() and Ignore self
- SelfOrChild looks for the reference on the child hierarchy of the attributed components game object using GetComponent(s)InChildren()
- Scene looks for the reference anywhere in the scene using FindAnyObjectByType and FindObjectsOfType
- Anywhere will only validate the reference isn't null, but relies on you to assign the reference yourself.

Unity price last checked .

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