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Farmster - Farming Game Template preview
Unity

Farmster - Farming Game Template

By Popol Vuh

$50

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $50. The latest store price is $50, matching the lowest recorded price shown here.

Recorded prices for Farmster - Farming Game Template 2 price observations from Aug 26, 2026 to Nov 5, 2026. Lowest recorded price $50. Exact dates and prices are listed below. $0.00 $25.00 $50.00 Aug 26, 2026: $50. Unity First Price 2026-08-26 2026-08-26 Nov 5, 2026: $50. Latest store price Aug 26, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$50Latest store price
$50Unity First Price 2026-08-26 2026-08-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Farmster - Farming Game Template

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Nature & Countryside
  • Art & Visuals > UI & GUI
Farmster is a complete, production-quality farming game template built on clean, extensible Unity code — ready to play, ready to ship, ready to make your own.

Everything you'd spend weeks building from scratch is already here: a full plant lifecycle with growth stages, moisture, disease and harvest; a multi-garden system with unlock progression; a coin economy with buying, selling, and seed unlocking; a complete UI — main menu, HUD, inventory, pause, and settings — all wired up and working. And a full save system that persists every patch, every plant, every unlock to JSON.

No singletons. No hard-coded values. No Find calls. Every number lives in a ScriptableObject — change anything in the Inspector without touching a line of code. Systems talk through a type-safe event bus, dependencies are injected via Zenject, and input runs on Unity's New Input System. It's the architecture you'd want on a real project, not a tutorial hack.

Adding a new plant? Four steps, no code. New garden? Same. The template is designed so content creators can extend it without an engineering degree, and developers can modify it without untangling spaghetti.

Includes full HTML developer documentation covering every ScriptableObject, every service, the event bus, dependency injection, extension guides, and the save system.

What's inside:
- Full farming loop — plant, water, grow, harvest, sell
- Multi-garden system with unlock costs and progression
- Inventory: seeds, crops, coins, and special items
- Complete UI suite — all screens, all menus
- JSON save/load — full game state persistence
- ScriptableObject-driven data — zero hard-coding
- Event bus architecture — fully decoupled systems
- Zenject dependency injection
- New Input System
- HTML developer documentation

*3D visuals on the preview materials are not included in the package.

Unity price last checked .

Prices and availability may change.