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Farming Simulator URP preview
Unity

Farming Simulator URP

By SomeOneWhoCares

$77

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $77. The latest store price is $77, matching the lowest recorded price shown here.

Recorded prices for Farming Simulator URP 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $77. Exact dates and prices are listed below. $0.00 $38.50 $77.00 Nov 2, 2026: $77. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$77Latest store price

About Farming Simulator URP

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Stylized
  • Theme > Low Poly
  • Theme > Nature & Countryside
  • Theme > Buildings & Infrastructure
  • Theme > Modern
  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > UI & GUI
New! Unity 6000
New! Animals

The player creates your own village, where he is engaged in modern gardening.
Build infrastructure, lay roads, buy transport and equipment for the development of the village.

The project was created on URP and is focused on Android.

Rendering
URP
Supported Platforms
PC, Android, XBOX, PS

Asset contains
1. Menu
resource menu
menu for building buildings
menu for building characters
building upgrade menu
ability to add your own buildings and transport to the menu
building removal tool

2. Buildings
save system
road construction system
the possibility of upgrading buildings
building construction animation
large start map
customizability of building duration
forest and decor objects
the forest is cut down during the construction of buildings

3. Transport
AI transport for land cultivation
customizable characteristics
attach farming implements to transport

4. Land for planting
plowed
sown
watered
harvest

5. Control system
camera control - rotate, zoom, move

6. Other
155 objects
toon shader
particles
all objects are made through prefabs, which will make them easy to upgrade ones

3D models (120 objects total)

Buildings:
fence allows you to build any shape
hangars 2 levels
house 2 levels
canopy 2 levels
barn
mill
fuel place
platform base 1x1, 1x2, 2x2
plowed\sprouts ground blocks
palette
animal house x2
mill 2 level

Technics (10 kind):
tractor
harvester
special harvesters
sprayer
canal digger
weeder
loader
berry harvester
cabbage harvester
carrote harvester
grape harvester

Processing and harvesting devices (8 model):
plow
harrow
cutter
ground crashers
seeder
3 kind of trailer (tank, for balk cargo, universal)

Grown crops (11 kind):
wheat
rice
water melon
cabbage
carrote
cherry
apple
grape
corn
pumpkin
cane

Plants (20 models, 6 kind):
spruces
bushes
spreading trees (for shadows)
forest belt trees
clumb plants
small trees

Environment:
17 stone\rock models
props (7 objects) - barrels, beams, bench, sheaf, bags
boxes for seedlings of each plant species
modules for building any shape of the road

Animals:
pig, hen, goat, cow

Other:
feeders x3

Objects are painted with vertex color.
UVs done non-overlapping method with mixed scale for different model parts (bottom for example).
To bake objects in batches(they are highlighted in groups in the scene), they are divided into 4-6 UDIM.
Many plants have one-sided geometry on the leaves, which is highlighted by an ID map.
In other objects, the ID map set the splitting of the model into colors, which greatly simplifies changing the painting.
Most of the lowpoly style models.
Most objects have 1k ao mesh map.
Large obgects have 2k.
Polygon count is 40-6600 tris (from simple props to the building of the second level hangar).

Stand, walk, eat, turn (right\left) animal animations.

3189 lines of code were written for the asset. Hundreds of hours of time.
It would cost thousands of dollars to fully develop such a product.

To work with the asset, you need to know C # programming.

All parameters of buildings and transport are adjustable: price, construction time, speed, etc.

Load
   Shadows
      300k tris - 500 batches
   No shadows
      100k tris - 200 batches

Unity price last checked .

Prices and availability may change.