Farming Tools & Equipment Pack: Prototype Starter Kit - 41 Assets
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price | |
| $5.99 | Unity First Price 2026-10-08 2026-10-08 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Farming Tools & Equipment Pack: Prototype Starter Kit - 41 Assets
- Theme > Nature & Countryside
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > UI & GUI
This pack is built for developers who need to focus on logic, not modeling. It provides a clean, modular visual framework that allows you to hook up your code to functional assets immediately. Every model is scaled and optimized to ensure that your prototype looks polished and professional from the first line of code.
What’s Inside?
The kit features 41 total assets organized into functional categories:
- Veggies (12): Multiple growth stages to easily program planting, watering, and harvesting cycles.
- Tools & Equipment (10): Essential farming tools with optimized pivot points for easy "socket" attachment to character hands.
- Ground & Grid System: Modular floor tiles and matching rocks in standard sizes (2x2, 4x4, 8x8) designed for perfect grid-snapping.
- Modular Farm Parts (3): Fences and structural pieces for world-building and area constraints.
- UI: 4 interface icons.
- Extras (4): Key environment props like the Silo and Scarecrow to give your prototype context.
Why this pack is Dev-Friendly:
1. Grid-Based Workflow: Ground tiles and obstacles are perfectly scaled for seamless integration with grid-based movement or building systems.
2. State-Driven Design: With multiple crop stages and UI icons, you can visualize your backend variables (states) without creating temporary placeholders.