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Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita preview
Unity

Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita

By PixeliusVita

$4.99

About Fantasy Monster Evolution Pack 16-17–18 – Game Ready Creatures | PixeliusVita

  • Theme > Fantasy & Mythology
  • Theme > Military & Combat
  • Art & Visuals > 3D
  • Art & Visuals > Textures & Materials
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX. This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss). Each character includes: Idle, Walk / Run, Multiple attack animations (6+ attack variations), Hit / Damage, Death. Animations are consistent across characters, allowing easy reuse and replacement in combat systems. Massive Texture Variant System (Multi-Biome Ready) 90 texture variants per character. Generated from 15 base textures using color variations. Total: 270 texture variations. This allows: Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.), Enemy tier differentiation (normal / elite / rare), Visual variety without duplicating meshes or animations. Ideal for projects that require many enemy variations with minimal performance overhead. Optimized for mobile ARPG. No built-in VFX (by design). Easy integration with your own VFX pipeline. Lower draw calls and better performance. Clean prefabs with consistent setup. Designed for Reuse & Scaling. This pack is built as a foundation system, not a one-off asset: Reuse the same characters across multiple levels, Scale content easily without creating new models, Suitable for long-term projects and live-service updates. Perfect for: Mobile ARPG, Hack & Slash, Dungeon Crawler, Rogue-lite / Rogue-like, Prototype → production pipelines. What’s Included 3 enemy character models, Full animation sets for each character, 270 texture variants (90 per character), Prefabs with shader setup, Ready-to-use materials. This pack is ideal for developers who: Need high content variety with limited production resources, Want to build multi-biome games without asset bloat, Prefer a clean, scalable enemy system over heavy VFX-based assets. Monster 16 Vertices: 4193 (~5924 triangles), Submeshes: 1 skinned mesh, Bones: 71, Animations: 12, Textures: 90. Monster 17 Vertices: 4475 (~5448 triangles), Submeshes: 1 skinned mesh, Bones: 81, Animations: 12, Textures: 90. Monster 18 Vertices: 4463 (~5487 triangles), Submeshes: 1 skinned mesh, Bones: 81, Animations: 12, Textures: 90. Animation List (per monster) Idle, x2 Walk, Run, Attack x4, Shoot / Projectile, Hit Reaction, Stunned, Death. (All animations are inplace, loop-ready, and Unity Animator compatible.) Render Pipeline: URP (fully supported), Mobile-friendly low poly models, Efficient texture reuse, No VFX (lightweight & performance-focused), Suitable for high-volume enemy spawning. Package Contents FBX files (rigged + animations), 270 textures total, Prefabs ready to use, URP material setup, Clean folder structure.

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