About Fansty Monster 14 (Animations + VFX) – PixeliusVita
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 3D
- Art & Visuals > VFX
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
It includes a detailed model with 11+ handcrafted animations, optimized textures, and a lightweight URP-compatible VFX shader that supports dissolve, rim light, bloom, and UV distortion, UV scroll.
The included **Custom Time Driver** script allows for synchronized per-instance dissolve timing, ideal for “spawn” or “death” effects.
All assets are optimized for both **low-device mobile with 2 level optimized and PC indie game, prototype projects**, easy to customize, and ready for production use.
**Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)**
**Polygon Count:** 5,741 verts / 7,628 tris
**Rigging:** 81 bones, 1 skinned mesh
**Animations:** 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
**Textures:** **90 maps**
**Texture Size:** up to 2048x2048 (mobile-friendly, cel-shader compatible)
**Pipeline:** URP supported
All Animation
- Monster 14 (Rigged, Animated) | NO FACIAL
- 11 Animation In-Place:
- Die
- Idle
- Walk
- Run
- Attack 01
- Attack 02
- Attack 03
- Attack 04
- Shoot
- GetHit
- Stunned
- 11 Animation Root Motion:
- Die
- Idle
- Walk
- Run
- Attack 01
- Attack 02
- Attack 03
- Attack 04
- Shoot
- GetHit
- Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- URP-compatible Unlit VFX shader with dissolve, rim light, bloom, UV warp.
- Custom Time Driver script for per-instance dissolve timing.
- 5 color VFX sets (Blue, Cyan, Green, Red, Yellow).
- 2 intensity variants (Lowest, Medium) for each color.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.
It includes a detailed model with 11+ handcrafted animations, optimized textures, and a lightweight URP-compatible VFX shader that supports dissolve, rim light, bloom, and UV distortion, UV scroll.
The included **Custom Time Driver** script allows for synchronized per-instance dissolve timing, ideal for “spawn” or “death” effects.
All assets are optimized for both **low-device mobile with 2 level optimized and PC indie game, prototype projects**, easy to customize, and ready for production use.
**Monster 14 – Game Ready (Rigged, Animated, No Facial Rig)**
**Polygon Count:** 5,741 verts / 7,628 tris
**Rigging:** 81 bones, 1 skinned mesh
**Animations:** 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
**Textures:** **90 maps**
**Texture Size:** up to 2048x2048 (mobile-friendly, cel-shader compatible)
**Pipeline:** URP supported
All Animation
- Monster 14 (Rigged, Animated) | NO FACIAL
- 11 Animation In-Place:
- Die
- Idle
- Walk
- Run
- Attack 01
- Attack 02
- Attack 03
- Attack 04
- Shoot
- GetHit
- Stunned
- 11 Animation Root Motion:
- Die
- Idle
- Walk
- Run
- Attack 01
- Attack 02
- Attack 03
- Attack 04
- Shoot
- GetHit
- Stunned
- 15 Texture Different Type.
- Cel-Shader Mobile Friendly for Monster.
- Optimized stylized textures and materials.
- URP-compatible Unlit VFX shader with dissolve, rim light, bloom, UV warp.
- Custom Time Driver script for per-instance dissolve timing.
- 5 color VFX sets (Blue, Cyan, Green, Red, Yellow).
- 2 intensity variants (Lowest, Medium) for each color.
- Lightweight setup suitable for low device-mobile and PC, prototype project.
- Includes clean prefab organization and naming convention.
- Fully editable and extendable for your own projects.