Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $50. The latest store price is $50, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Fable - 2D Top Down
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Block Creator: A tilemap-style painter for creating interactive world platforms, can also place ladders, bridges, fences, buildings. Create a full village layout in minutes.
Controller: build state machine and behaviour tree logic directly in the Inspector using nodes. Can be used to create complex character logic, enemies, NPCs, interactive objects, without touching code.
Sprite Engine: create and organize animations and state logic quickly. Has a special feature that manages 4 and 8 directional animation states. The engine resolves the correct directional animation automatically. Cuts down on animation overhead when dealing with characters that face multiple directions.
Platform Types: block, ramp, ladder, with special add ons such as trampoline, conveyor belt, wind area, moving platform (carries passengers), falling block, teleport, scene door, checkpoints.
Combat: melee attacks, projectiles, health management, damage, knockback, fall damage, and health reset. All implemented as standalone nodes you can attach to any character.
Player Abilities: move, jump (double jump and air glide), dash, crouch, climb ladder, swim, push block, firearm.
Camera: follow camera, room-based camera with controller, and a shake module.
Systems: Save manager · Audio manager (SO-based) · World variables ( bools and floats as Scriptable Objects) · Game manager · Update manager · Full game reset and checkpoint return.
Fable is first and foremost a character controller built to handle 2D top-down collision for platformer style games. It is not a framework, but it does include a ton of extra features and tools to get you started, and thus, most features in Fable are optional. The primary way to extend and customise behaviour is by creating your own nodes.
Fable does not fully support tilemaps. A few technical issues prevented a satisfactory implementation. If there's enough demand, tilemap support may be added in a future update.