Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $60.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $60 | Latest store price | |
| $30 | Unity New Release Discount 2026-06-28 2026-07-12 | |
| $30 | Unity New Release Discount 2026-06-28 2026-07-12 | |
| $60 | Unity First Price 2026-06-28 2026-07-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About EZ Objects for FMOD
- Tools, Systems & Learning > Development Tools & Automation
FMOD Events, Banks, Parameters and Snapshots as ScriptableObjects
EZ Objects for FMOD parses the target FMOD Project's metadata and automatically generates and updates ScriptableObject assets (EZOF Assets) in parity with FMOD banks, events, snapshots and parameters. EZOF Assets provide simpler methods of loading and unloading banks, playing and stopping events, and applying or resetting both global and local parameter values.
Increased Stability and Flexibility
Many parts of the base integration require the use of brittle types like strings for getting a reference to the desired FMOD object. EZ Objects for FMOD instead replaces this with EZOF Assets, making references more stable and flexible to name and data changes.
Simplified FMOD Audio Implementation
EZ Objects for FMOD adds helpful extensions and abstractions that reduce coding work. It handles common boilerplate FMOD Unity scripting to simplify and clarify audio implementation and scripting.
Battle-Tested
This framework was developed over the course of a few years as a way to help me more quickly and easily implement FMOD audio for game jams, removing a lot of boiler-plate coding that would otherwise be necessary. Now I want to share it with you, and I hope you find it as useful as I do!
EZ Objects for FMOD parses the target FMOD Project's metadata and automatically generates and updates ScriptableObject assets (EZOF Assets) in parity with FMOD banks, events, snapshots and parameters. EZOF Assets provide simpler methods of loading and unloading banks, playing and stopping events, and applying or resetting both global and local parameter values.
Increased Stability and Flexibility
Many parts of the base integration require the use of brittle types like strings for getting a reference to the desired FMOD object. EZ Objects for FMOD instead replaces this with EZOF Assets, making references more stable and flexible to name and data changes.
Simplified FMOD Audio Implementation
EZ Objects for FMOD adds helpful extensions and abstractions that reduce coding work. It handles common boilerplate FMOD Unity scripting to simplify and clarify audio implementation and scripting.
Battle-Tested
This framework was developed over the course of a few years as a way to help me more quickly and easily implement FMOD audio for game jams, removing a lot of boiler-plate coding that would otherwise be necessary. Now I want to share it with you, and I hope you find it as useful as I do!