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EventBus Pro - Thread Safe Events preview
Unity

EventBus Pro - Thread Safe Events

By ZDev Assets

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $15.

Recorded prices for EventBus Pro - Thread Safe Events 4 price observations from Jun 11, 2026 to Oct 31, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jun 11, 2026: $7.50. Unity New Release Discount 2026-06-11 2026-06-25 Jun 11, 2026: $7.50. Unity New Release Discount 2026-06-11 2026-06-25 Jun 19, 2026: $15. Unity First Price 2026-06-19 2026-06-26 Oct 31, 2026: $15. Latest store price Jun 11, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-06-19 2026-06-26
$7.50Unity New Release Discount 2026-06-11 2026-06-25
$7.50Unity New Release Discount 2026-06-11 2026-06-25

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About EventBus Pro - Thread Safe Events

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Stop Writing Spaghetti. Start Building Systems. Every growing Unity project hits the same wall: components calling each other directly, fragile references breaking on prefab changes, and event spaghetti that is impossible to debug. Unity EventBus solves this with a clean, production-ready event-driven architecture that keeps your systems completely decoupled and your codebase maintainable at any scale. Why Developers Choose Unity EventBus Zero Allocation on the Hot Path Events are structs dispatched through a pre-built snapshot array. No boxing, no per-frame heap allocations, no GC spikes even under thousands of events per second (see the StressTest sample). Type-Safe by Design Strongly-typed events via the IEvent interface catch mismatches at compile time, not at runtime. Thread-Safe Out of the Box Publish from background threads, Jobs, or async tasks using PublishFromThread or the EventQueue system. Events are buffered and safely dispatched to the main thread every frame, no manual marshalling required. Async/Await Support Wait for a specific event without coroutines or polling. Full cancellation token support keeps async flows clean and leak-free. Automatic Memory Safety Owner-tracked subscriptions are automatically cleaned up when a MonoBehaviour is garbage-collected. Live Editor Debugger The built-in Event Bus Debugger window shows every registered event type, live subscriber counts, and a rolling publish log all in real time. Debug event flow without adding a single line of instrumentation code. Event Filtering Subscribe with a predicate to receive only the events that matter to a specific system. Filter by player ID, team, damage type, or any field on the event. What is Included The package ships with a complete runtime system covering the core bus, thread-safe event queues, owner-tracked bindings, and automatic lifecycle management. Editor tools include a live debug window and editor bridge for custom workflows. Four sample scenes with full source code cover every major use case: Basic - publisher/subscriber fundamentals, ideal starting point Arena - full gameplay demo with decoupled player, drone, and HUD systems StressTest - high-frequency performance validation under heavy event load Threaded - safe event dispatch from background threads Built for Professionals Full C# sourcecode. Assembly definitions keep compile times fast and project structure clean. Compatible with Unity 2021.3 LTS through Unity 6. No external dependencies.

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