Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $9.99 | Unity New Release Discount 2026-09-14 2026-09-28 | |
| $9.99 | Unity New Release Discount 2026-09-14 2026-09-28 | |
| $19.98 | Unity First Price 2026-09-14 2026-09-14 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Event States System
The workflow is simple and intuitive: define a message as a class or struct, implement IMessagingSubscriber with your chosen message type, and subscribe to it with full compile-time safety. When needed, create and dispatch message instances from anywhere in your codebase.
This system removes tight coupling between components and eliminates the need for scene-based references or direct dependencies. Everything communicates through structured events, making your codebase easier to maintain, test, and expand over time.
Key Benefits:
- Fully type-safe messaging system
- Decoupled architecture with no scene dependencies
- Follows Open–Closed Principle for easy extensibility
- Lightweight and performance-friendly design
- Simple publish/subscribe workflow
- Scales naturally with project complexity
Perfect for developers who want a robust event system that stays clean, flexible, and future-proof as their project grows.