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Event Monitor - C# Event Debugger preview
Unity

Event Monitor - C# Event Debugger

By Pawel Ciesla

$5.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.

Recorded prices for Event Monitor - C# Event Debugger 5 price observations from Jun 30, 2026 to Oct 31, 2026. Lowest recorded price $5.99. Exact dates and prices are listed below. $0.00 $30.00 $59.99 Jun 30, 2026: $59.99. Unity First Price 2026-06-30 2026-07-07 Jun 30, 2026: $29.99. Unity New Release Discount 2026-06-30 2026-07-14 Jun 30, 2026: $29.99. Unity New Release Discount 2026-06-30 2026-07-14 Sep 12, 2026: $5.99. Unity Permanent Decrease 2026-09-12 2026-09-19 Oct 31, 2026: $5.99. Latest store price Jun 30, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5.99Latest store price
$5.99Unity Permanent Decrease 2026-09-12 2026-09-19
$29.99Unity New Release Discount 2026-06-30 2026-07-14
$29.99Unity New Release Discount 2026-06-30 2026-07-14
$59.99Unity First Price 2026-06-30 2026-07-07

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Event Monitor - C# Event Debugger

  • Tools, Systems & Learning > Development Tools & Automation
Stop guessing who subscribed, unsubscribed, or fired your events. Event Monitor records C# events and UnityEvents in Play Mode - SUB, UNSUB, and INVOKE - with no attributes, no wrappers, and no hand-written Debug.Log calls in your game code. What You Get: Timeline - every subscribe, unsubscribe, and invoke in order. Live subscribers - see who is listening right now. Time travel in the Editor - scrub the event history while debugging. Zero invasive setup - IL post-processing + optional runtime scan. Plug and play - Window > Event Monitor > Record > Play Mode. Who It Is For: Teams shipping event-driven Unity projects who need to debug real listener flow - not replace their event system with another bus. Quick Start: 1. Install the package. 2. Open Window > Event Monitor. 3. Enable Record. 4. Enter Play Mode and watch SUB / UNSUB / INVOKE on the timeline. Compatibility: Unity 6 LTS and ALL previous until 2022.3.62f3. Built-in / URP / HDRP compatible (editor tool). Requires Mono Cecil (com.unity.nuget.mono-cecil). Not An Event Framework: Observes existing C# events and UnityEvents. Does not replace them.

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