Unity
Game Event Hub
$29.99
Rated 5.0/5 from 10 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price |
About Game Event Hub
- Tools, Systems & Learning > Development Tools & Automation
Important: Minimum Unity version supported is 2021 or above
Important 2: A basic understanding of C# programming is required to use this package.
Supercharge your Unity projects with Game Event Hub, the ultimate event management system designed to streamline communication in your game. Whether you're building a small indie game or a large-scale project, Game Event Hub makes managing events effortless, efficient, and robust.
Powerful Debugging Tools
- Event Monitor: View subscribers in real-time with adjustable refresh rates.
- Event Log: Track event bindings, unbindings, and emissions for unparalleled insight into your game’s event flow.
- Event Tester/Dispatcher: Test and dispatch events effortlessly without playing through the game. Perfect for debugging and fine-tuning.
Battle-tested
The Game Event Hub is used in Super Infection Massive Pathology (published on Steam) and our incoming titles.
Important 2: A basic understanding of C# programming is required to use this package.
Supercharge your Unity projects with Game Event Hub, the ultimate event management system designed to streamline communication in your game. Whether you're building a small indie game or a large-scale project, Game Event Hub makes managing events effortless, efficient, and robust.
Powerful Debugging Tools
- Event Monitor: View subscribers in real-time with adjustable refresh rates.
- Event Log: Track event bindings, unbindings, and emissions for unparalleled insight into your game’s event flow.
- Event Tester/Dispatcher: Test and dispatch events effortlessly without playing through the game. Perfect for debugging and fine-tuning.
Battle-tested
The Game Event Hub is used in Super Infection Massive Pathology (published on Steam) and our incoming titles.