Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-06-19 2026-06-26 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Event-Driven Spatial AI Runtime for Unity XR
- Tools, Systems & Learning > Game Templates & Systems
It provides an event-driven runtime architecture that connects perception systems, task orchestration, agent reasoning, and behaviour execution into a unified XR intelligence pipeline. Developers can build XR applications where virtual agents detect the environment, interpret user actions, and respond with real-time instructions, guidance, contextual feedback, or automated behaviours.
The framework separates perception, reasoning, interaction, and runtime orchestration into independent layers, allowing developers to integrate different detection providers, AI models, reasoning systems, or external services without modifying the overall architecture.
XRCore includes pluggable perception providers, the XRCoreEventBus for decoupled communication, XRGuideAgent for contextual decision-making, and XRTaskRunner for structured XR workflow execution.
The package also includes a demo scene showcasing gaze-based perception, contextual XR guidance, and an automatic Setup Wizard that quickly configures the required components for rapid integration into Unity XR projects.
XRCore is designed for XR assistants, industrial training simulations, onboarding experiences, intelligent guidance systems, spatial computing workflows, and modular XR interaction architectures.
The framework is compatible with Built-in, URP, and HDRP pipelines and is designed as the foundational runtime layer of the XRCore ecosystem, supporting future extensions for training systems, voice guidance, vision providers, contextual memory, and enterprise XR workflows.