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Event-Driven Spatial AI Runtime for Unity XR preview
Unity

Event-Driven Spatial AI Runtime for Unity XR

By SPL

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Event-Driven Spatial AI Runtime for Unity XR 2 price observations from Jun 19, 2026 to Nov 4, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Jun 19, 2026: $9.99. Unity First Price 2026-06-19 2026-06-26 Nov 4, 2026: $9.99. Latest store price Jun 19, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-06-19 2026-06-26

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Event-Driven Spatial AI Runtime for Unity XR

  • Tools, Systems & Learning > Game Templates & Systems
XRCore is a modular Spatial AI framework for Unity XR designed to accelerate the development of intelligent assistants, guided interactions, and context-aware XR experiences.

It provides an event-driven runtime architecture that connects perception systems, task orchestration, agent reasoning, and behaviour execution into a unified XR intelligence pipeline. Developers can build XR applications where virtual agents detect the environment, interpret user actions, and respond with real-time instructions, guidance, contextual feedback, or automated behaviours.

The framework separates perception, reasoning, interaction, and runtime orchestration into independent layers, allowing developers to integrate different detection providers, AI models, reasoning systems, or external services without modifying the overall architecture.

XRCore includes pluggable perception providers, the XRCoreEventBus for decoupled communication, XRGuideAgent for contextual decision-making, and XRTaskRunner for structured XR workflow execution.

The package also includes a demo scene showcasing gaze-based perception, contextual XR guidance, and an automatic Setup Wizard that quickly configures the required components for rapid integration into Unity XR projects.

XRCore is designed for XR assistants, industrial training simulations, onboarding experiences, intelligent guidance systems, spatial computing workflows, and modular XR interaction architectures.

The framework is compatible with Built-in, URP, and HDRP pipelines and is designed as the foundational runtime layer of the XRCore ecosystem, supporting future extensions for training systems, voice guidance, vision providers, contextual memory, and enterprise XR workflows.

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