Unity
Epic Strategy Empire & War Battle Music – Orchestral Ambients Vol V
$29.99
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Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
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About Epic Strategy Empire & War Battle Music – Orchestral Ambients Vol V
- Audio > Music
Immerse your players in the legacy of fallen empires, royal intrigue, and the brutal reality of historical warfare with Orchestral Ambients Vol V. Expertly crafted for grand strategy games, historical simulators, and epic fantasy RPGs, this cinematic collection seamlessly transitions from melancholic reflections on past glories to the raw, aggressive energy of a nation marching to war.
Inspiration
The whole Orchestral Ambients collection was created with the idea of creating a large collection of homogeneous orchestral tracks that could solve larger games' music necessities. I wrote and produced the 50-track collection within the same sessions to ensure cohesive sound. The tracks were created using high-quality orchestral virtual instruments.
The tracks were ordered by intensity level from volume I to V, from peaceful town-building to aggressive battle music.
Key Features
Dynamic Orchestration: Featuring strings, woodwinds, brass, piano, harp, choir, orchestral percussion, and cinematic percussion for a grand and expressive sound.
20 Minutes+ of Music: You get 20:56 minutes of music, plus all the edits!
Unity 6 Ready: All content is updated and verified for Unity 6.
100% No-AI Guarantee: All the music was written and produced by Rodrigo Flores. All the art by Armando Flores.
Royalty-Free & YouTube Safe: Fully cleared for commercial use.
5 Additional Edits per Track: Includes additional Loop Version, Two Bumpers, Ending Edit and a Short Loop edits for each track.
PDF Guide Included: Provides track instrumentation details and useful mood tags.
Tracklist
10 Original tracks perfect for Grand Strategy & RTS Games, Epic RPGs & Story-Driven Adventures, Action Titles with Historical or Factional Themes, Games Exploring Civilization Building & Warfare, Conveying Triumph, Struggle, and Enduring Spirit.
Abandoned Fortress - (02:17) - City Theme
Abandoned Fortress - LOOP
Abandoned Fortress - SHORT LOOP
Abandoned Fortress - ENDING
Abandoned Fortress - BUMPER 1
Abandoned Fortress - BUMPER 2
Cultural Heritage - (02:08) - Majestic Zone Theme
Cultural Heritage - LOOP
Cultural Heritage - SHORT LOOP
Cultural Heritage - ENDING
Cultural Heritage - BUMPER 1
Cultural Heritage - BUMPER 2
Defending Our Land - (02:10) - Naval Battle Theme
Defending Our Land - LOOP
Defending Our Land - SHORT LOOP
Defending Our Land - ENDING
Defending Our Land - BUMPER 1
Defending Our Land - BUMPER 2
Formidable Opponent - (02:14) - Boss Battle Theme
Formidable Opponent - LOOP
Formidable Opponent - SHORT LOOP
Formidable Opponent - ENDING
Formidable Opponent - BUMPER 1
Formidable Opponent - BUMPER 2
Glorious Fortress - (02:00) - Capital City Theme
Glorious Fortress - LOOP
Glorious Fortress - SHORT LOOP
Glorious Fortress - ENDING
Glorious Fortress - BUMPER 1
Glorious Fortress - BUMPER 2
Glory of the Nation - (02:15) - Royal Zone Theme
Glory of the Nation - LOOP
Glory of the Nation - SHORT LOOP
Glory of the Nation - ENDING
Glory of the Nation - BUMPER 1
Glory of the Nation - BUMPER 2
Grandiose Court - (01:44) - Big City Theme
Grandiose Court - LOOP
Grandiose Court - SHORT LOOP
Grandiose Court - ENDING
Grandiose Court - BUMPER 1
Grandiose Court - BUMPER 2
Hope Is Our Ally - (02:28) - Battle Theme
Hope Is Our Ally - LOOP
Hope Is Our Ally - SHORT LOOP
Hope Is Our Ally - ENDING
Hope Is Our Ally - BUMPER 1
Hope Is Our Ally - BUMPER 2
March of War - (02:11) - Naval Battle Theme
March of War - LOOP
March of War - SHORT LOOP
March of War - ENDING
March of War - BUMPER 1
March of War - BUMPER 2
Unavoidable Consequence - (01:23) - Battle Theme
Unavoidable Consequence - LOOP
Unavoidable Consequence - SHORT LOOP
Unavoidable Consequence - ENDING
Unavoidable Consequence - BUMPER 1
Unavoidable Consequence - BUMPER 2
Technical Metadata
Number of Audio Files: 60 total files
Format: High-Fidelity .WAV (44.1kHz, 16-bit).
True Peak Target: Mastered with a precision -0.5 dBTP target to prevent clipping across all playback systems.
Loudness Standards: The Whole Orchestral Ambients is balanced between -40 and -10 LUFS to preserve dynamics and atmosphere.
Seamless Loops: Includes 10 loop versions, and 10 short loops, designed to repeat perfectly within the engine.
Inspiration
The whole Orchestral Ambients collection was created with the idea of creating a large collection of homogeneous orchestral tracks that could solve larger games' music necessities. I wrote and produced the 50-track collection within the same sessions to ensure cohesive sound. The tracks were created using high-quality orchestral virtual instruments.
The tracks were ordered by intensity level from volume I to V, from peaceful town-building to aggressive battle music.
Key Features
Dynamic Orchestration: Featuring strings, woodwinds, brass, piano, harp, choir, orchestral percussion, and cinematic percussion for a grand and expressive sound.
20 Minutes+ of Music: You get 20:56 minutes of music, plus all the edits!
Unity 6 Ready: All content is updated and verified for Unity 6.
100% No-AI Guarantee: All the music was written and produced by Rodrigo Flores. All the art by Armando Flores.
Royalty-Free & YouTube Safe: Fully cleared for commercial use.
5 Additional Edits per Track: Includes additional Loop Version, Two Bumpers, Ending Edit and a Short Loop edits for each track.
PDF Guide Included: Provides track instrumentation details and useful mood tags.
Tracklist
10 Original tracks perfect for Grand Strategy & RTS Games, Epic RPGs & Story-Driven Adventures, Action Titles with Historical or Factional Themes, Games Exploring Civilization Building & Warfare, Conveying Triumph, Struggle, and Enduring Spirit.
Abandoned Fortress - (02:17) - City Theme
Abandoned Fortress - LOOP
Abandoned Fortress - SHORT LOOP
Abandoned Fortress - ENDING
Abandoned Fortress - BUMPER 1
Abandoned Fortress - BUMPER 2
Cultural Heritage - (02:08) - Majestic Zone Theme
Cultural Heritage - LOOP
Cultural Heritage - SHORT LOOP
Cultural Heritage - ENDING
Cultural Heritage - BUMPER 1
Cultural Heritage - BUMPER 2
Defending Our Land - (02:10) - Naval Battle Theme
Defending Our Land - LOOP
Defending Our Land - SHORT LOOP
Defending Our Land - ENDING
Defending Our Land - BUMPER 1
Defending Our Land - BUMPER 2
Formidable Opponent - (02:14) - Boss Battle Theme
Formidable Opponent - LOOP
Formidable Opponent - SHORT LOOP
Formidable Opponent - ENDING
Formidable Opponent - BUMPER 1
Formidable Opponent - BUMPER 2
Glorious Fortress - (02:00) - Capital City Theme
Glorious Fortress - LOOP
Glorious Fortress - SHORT LOOP
Glorious Fortress - ENDING
Glorious Fortress - BUMPER 1
Glorious Fortress - BUMPER 2
Glory of the Nation - (02:15) - Royal Zone Theme
Glory of the Nation - LOOP
Glory of the Nation - SHORT LOOP
Glory of the Nation - ENDING
Glory of the Nation - BUMPER 1
Glory of the Nation - BUMPER 2
Grandiose Court - (01:44) - Big City Theme
Grandiose Court - LOOP
Grandiose Court - SHORT LOOP
Grandiose Court - ENDING
Grandiose Court - BUMPER 1
Grandiose Court - BUMPER 2
Hope Is Our Ally - (02:28) - Battle Theme
Hope Is Our Ally - LOOP
Hope Is Our Ally - SHORT LOOP
Hope Is Our Ally - ENDING
Hope Is Our Ally - BUMPER 1
Hope Is Our Ally - BUMPER 2
March of War - (02:11) - Naval Battle Theme
March of War - LOOP
March of War - SHORT LOOP
March of War - ENDING
March of War - BUMPER 1
March of War - BUMPER 2
Unavoidable Consequence - (01:23) - Battle Theme
Unavoidable Consequence - LOOP
Unavoidable Consequence - SHORT LOOP
Unavoidable Consequence - ENDING
Unavoidable Consequence - BUMPER 1
Unavoidable Consequence - BUMPER 2
Technical Metadata
Number of Audio Files: 60 total files
Format: High-Fidelity .WAV (44.1kHz, 16-bit).
True Peak Target: Mastered with a precision -0.5 dBTP target to prevent clipping across all playback systems.
Loudness Standards: The Whole Orchestral Ambients is balanced between -40 and -10 LUFS to preserve dynamics and atmosphere.
Seamless Loops: Includes 10 loop versions, and 10 short loops, designed to repeat perfectly within the engine.