Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17. The latest store price is $17, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $17 | Latest store price |
About Epic RPG World - Volcano
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Theme > Horror & Gothic
- Art & Visuals > 2D
TERRAIN and PROPS
Tileset 1 transitions to lava and tileset 2 transitions to the rocky ground(tileset 1 and tileset 2). You can stack tilesets to make much bigger walls and create interesting multilevel platforms (see mockup).
Lava river tileset
Lavafall
Steps in all directions
Many variations for the main tiles
Bridge
Floating platform
Platform on the lava
Cool details for the ground
Tormented souls tiles (a wall of bodies. Mainly designed to be used in the boss area. It's not a tileset with autotile like the others but a few set of tiles that can be repeated horizontally. See mockup)
Extra Auto-tiling support using Tiled Map Editor
Burning pentagram on the ground
Rocks with and without lava cracks and sharp rocks
Vertical Rocky/Monuments with some runic-ish details
Rocky throne with and without a woman/demon in it.
Sharp rocks to be used in the lava
Stakes with dead bodies
Statues that can be used in the lava and on the rocky round
Animated tiny volcano spitting lava
Lava ball as projectile for the tiny volcano or anything else. animations: falling, flying, impact.
Nasty structure that can be used with the tumor/egg stuff or with anything else
Big tower to be used with the wall of bodies (these two can also be seen in the mockup, which is a boss area. The boss will come later in the next updates)
Big eye to be used on top of this big tower or anywhere else. Can even be used as enemy too. Animations: loop, turning left(subtle), turning right(subtle)
The Crusher: big animated skull structure which stomps the ground (can be used as trap ou as enemy)
Animated tumor (loop and exploding)
Big and tiny egg-ish props. Animations: standby(loop), explosion. Can be used the animated smoke fx on top of it after the explosion
Burning ground. Animations: starting, burning(loop), extinguishing.
Spitfire Device. Animated flames: starting, loop, extinguishing. (all directions, including diagonal)
Animated Geyser: Animations: starting, loop, extinguishing
Small animated vortex that can used as a spawner or portal to shorter distances
Big bone-like spikes. Animations: attack, retreat.
and more
*Notes
-Unity's Rule tile system alternative
Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights(e.g walls with 2 or more tiles of height) have no rule tile setup (There are premade shapes in the tile palette to speed up the process)
-TiledMap Editor alternative
All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample Scenes:
- Standard sample scene
- TiledtoUnity scene (require Super Tiled2Unity package in order to load the scene)
CHARACTERS
Rocky dude. Animations: idle1, idle2(blink), idle3(streching), 'walk', attack 1(punch), attack 2(stomp), hurt and death.
Imp-like demon. Animations: idle, 'walk', attack 1(punch), attack 2 (spits lava around), hurt and death (explosion)
Elemental. Animations: Idle, 'walk', attack 1, attack 2(conjuring animation composed by preparation, loop and finish), hurt, death.
Giant Boss (must be animated in the game engine)
Boss parts:
Hand (covering 4 positions for different attacks)
Arm pieces (with a broken version and a slightly recolor variation too)
Head (has 3 variations and the third being the more damaged version)
Jaw (2 versions: damaged and no damage)
Ribs (5 ribs)
Sternum
Eyes
Tileset 1 transitions to lava and tileset 2 transitions to the rocky ground(tileset 1 and tileset 2). You can stack tilesets to make much bigger walls and create interesting multilevel platforms (see mockup).
Lava river tileset
Lavafall
Steps in all directions
Many variations for the main tiles
Bridge
Floating platform
Platform on the lava
Cool details for the ground
Tormented souls tiles (a wall of bodies. Mainly designed to be used in the boss area. It's not a tileset with autotile like the others but a few set of tiles that can be repeated horizontally. See mockup)
Extra Auto-tiling support using Tiled Map Editor
Burning pentagram on the ground
Rocks with and without lava cracks and sharp rocks
Vertical Rocky/Monuments with some runic-ish details
Rocky throne with and without a woman/demon in it.
Sharp rocks to be used in the lava
Stakes with dead bodies
Statues that can be used in the lava and on the rocky round
Animated tiny volcano spitting lava
Lava ball as projectile for the tiny volcano or anything else. animations: falling, flying, impact.
Nasty structure that can be used with the tumor/egg stuff or with anything else
Big tower to be used with the wall of bodies (these two can also be seen in the mockup, which is a boss area. The boss will come later in the next updates)
Big eye to be used on top of this big tower or anywhere else. Can even be used as enemy too. Animations: loop, turning left(subtle), turning right(subtle)
The Crusher: big animated skull structure which stomps the ground (can be used as trap ou as enemy)
Animated tumor (loop and exploding)
Big and tiny egg-ish props. Animations: standby(loop), explosion. Can be used the animated smoke fx on top of it after the explosion
Burning ground. Animations: starting, burning(loop), extinguishing.
Spitfire Device. Animated flames: starting, loop, extinguishing. (all directions, including diagonal)
Animated Geyser: Animations: starting, loop, extinguishing
Small animated vortex that can used as a spawner or portal to shorter distances
Big bone-like spikes. Animations: attack, retreat.
and more
*Notes
-Unity's Rule tile system alternative
Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights(e.g walls with 2 or more tiles of height) have no rule tile setup (There are premade shapes in the tile palette to speed up the process)
-TiledMap Editor alternative
All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample Scenes:
- Standard sample scene
- TiledtoUnity scene (require Super Tiled2Unity package in order to load the scene)
CHARACTERS
Rocky dude. Animations: idle1, idle2(blink), idle3(streching), 'walk', attack 1(punch), attack 2(stomp), hurt and death.
Imp-like demon. Animations: idle, 'walk', attack 1(punch), attack 2 (spits lava around), hurt and death (explosion)
Elemental. Animations: Idle, 'walk', attack 1, attack 2(conjuring animation composed by preparation, loop and finish), hurt, death.
Giant Boss (must be animated in the game engine)
Boss parts:
Hand (covering 4 positions for different attacks)
Arm pieces (with a broken version and a slightly recolor variation too)
Head (has 3 variations and the third being the more damaged version)
Jaw (2 versions: damaged and no damage)
Ribs (5 ribs)
Sternum
Eyes