Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price |
About Epic RPG World - Grass Land(Legacy)
- Theme > Military & Combat
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
TERRAIN
Several terrains variations with dozens of blending possibilities.
Animated Tileset
Auto-tiling support using Tiled Map Editor. It's already setup and ready to use.
All terrains are provided in 2 different formats, one for direct transition to another tile, and the other for transparency transition.
*Notes
-Unity's Rule tile system alternative
Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights(e.g walls
with 2 or more tiles of height) have no rule tile setup. Also, whilst animated tilesets are setup and ready to use, no tile variation is set.
-TiledMap Editor alternative
All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample scenes:
-Standard Scene
-TiledToUnity Scene (require Super Tiled2Unity package in order to load the scene correctly)
PROPS / DECORATION
Dozens of props/decorations such as barrels, crates, anvil, bucket, rocks, lantern poles, fences, trees, trunks and more. Some of these are animated, such as:
2 Campfires with 2 different lighting and 1 with no lighting in case you want to do it inside your game engine
Water well with 2 animations
3 Chests with 3 animations each (2 different openings styles and 1 closing animation)
3 Shrines with 2 animations each
Stone structure for specific enemy encounter
Animated Water Tiles and Trees
1 Forge with 2 color schemes, both with 2 different animations (active forge on fire and without fire with heated walls)
2 different chimney smoke animation styles for the forge (both animations include dark and white smoke)
Many other props(animated sword sharpener, anvil, blacksmith sign, etc)
and more
1 House with 3 small variations and a Vendor Tent.
GAME UI
More than 100 elements for you to create your simple and beautiful UI. This generic UI pack consists in icons and '9 sliced' boxes, such as:
Skill/Slot frames
Windows
Tabs
Life Bar
Scroll
Animated Portrait for both NPCs (Vendor tent and Blacksmith)
Xbox and Keyboard Buttons
Target Indicator for gamepad users and more.
CHARACTERS
Warrior - Idle, Run, *Combo Attack with 3 swings, Hurt, Death
*swing 1 and 2 are also provided as single attacks
Enemy - Idle, Run, Light Attack, Heavy Attack, Hurt, Death
Generic animated NPC for the vendor tent, including 2 different hair styles.
Blacksmith (NPC) with 2 animations. 1 for when he is interacting and another when there is no interaction.
Several terrains variations with dozens of blending possibilities.
Animated Tileset
Auto-tiling support using Tiled Map Editor. It's already setup and ready to use.
All terrains are provided in 2 different formats, one for direct transition to another tile, and the other for transparency transition.
*Notes
-Unity's Rule tile system alternative
Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights(e.g walls
with 2 or more tiles of height) have no rule tile setup. Also, whilst animated tilesets are setup and ready to use, no tile variation is set.
-TiledMap Editor alternative
All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample scenes:
-Standard Scene
-TiledToUnity Scene (require Super Tiled2Unity package in order to load the scene correctly)
PROPS / DECORATION
Dozens of props/decorations such as barrels, crates, anvil, bucket, rocks, lantern poles, fences, trees, trunks and more. Some of these are animated, such as:
2 Campfires with 2 different lighting and 1 with no lighting in case you want to do it inside your game engine
Water well with 2 animations
3 Chests with 3 animations each (2 different openings styles and 1 closing animation)
3 Shrines with 2 animations each
Stone structure for specific enemy encounter
Animated Water Tiles and Trees
1 Forge with 2 color schemes, both with 2 different animations (active forge on fire and without fire with heated walls)
2 different chimney smoke animation styles for the forge (both animations include dark and white smoke)
Many other props(animated sword sharpener, anvil, blacksmith sign, etc)
and more
1 House with 3 small variations and a Vendor Tent.
GAME UI
More than 100 elements for you to create your simple and beautiful UI. This generic UI pack consists in icons and '9 sliced' boxes, such as:
Skill/Slot frames
Windows
Tabs
Life Bar
Scroll
Animated Portrait for both NPCs (Vendor tent and Blacksmith)
Xbox and Keyboard Buttons
Target Indicator for gamepad users and more.
CHARACTERS
Warrior - Idle, Run, *Combo Attack with 3 swings, Hurt, Death
*swing 1 and 2 are also provided as single attacks
Enemy - Idle, Run, Light Attack, Heavy Attack, Hurt, Death
Generic animated NPC for the vendor tent, including 2 different hair styles.
Blacksmith (NPC) with 2 animations. 1 for when he is interacting and another when there is no interaction.