Unity
Epic RPG World - The Depths of the Mountain
By RafaelMatos
$17
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17. The latest store price is $17, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $17 | Latest store price |
About Epic RPG World - The Depths of the Mountain
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Theme > Nature & Countryside
- Art & Visuals > 2D
Terrain and Props:
- 4 Main tilesets to transition between each other and 5 auxiliaries.
- Designed to look like an environment inside of a mountain. These tilesets are drawn in a bridge-like shape but these are regular tilesets so you can draw the way you want.
- Statues, pillars, mountain wall for the background, arc structure, boss gate, crystals, shinny effects for the crystals, lightning effects, bridge, animated chest, rock pillars coming out of the depths of the mountain, candelabrum and fire animation, animated book, animated itens to get a buff, altar for these itens, animated power balls, golden monument, pots whole/broken and more.
- Props are provided as spritesheets and as individual sprites.
- Auto-tiling support using Tiled Map Editor
Notes:
- Unity's Rule tile system alternative. Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights have no rule tile setup.
- TiledMap Editor alternative. All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample Scenes:
- Standard sample scene
- 2 TiledtoUnity scenes (require Super Tiled2Unity package in order to load the scene)
Characters:
- Enemy 1. Animations: Idle, Run, Attack 1, Attack 2, Hurt, Death.
- Enemy 1 variation. Animations: Idle, Run, Attack 1, Hurt, Death.
- Enemy 2. Animations: Idle, Run, hurt, death, attack 1, attack 2 (combo - must be used after attack 1) and attack 1 to neutral position.
- Enemy 3 (Boss). Animations: idle, walk, hurt, death, resurrection, attack 1, attack 2(combo), attack 3 and effects for all attacks.
- Mimic: Pot Boy. Animations: Revealing itself, idle, walk, attack 1, attack 2, hurt, death(breaking).
- 4 Main tilesets to transition between each other and 5 auxiliaries.
- Designed to look like an environment inside of a mountain. These tilesets are drawn in a bridge-like shape but these are regular tilesets so you can draw the way you want.
- Statues, pillars, mountain wall for the background, arc structure, boss gate, crystals, shinny effects for the crystals, lightning effects, bridge, animated chest, rock pillars coming out of the depths of the mountain, candelabrum and fire animation, animated book, animated itens to get a buff, altar for these itens, animated power balls, golden monument, pots whole/broken and more.
- Props are provided as spritesheets and as individual sprites.
- Auto-tiling support using Tiled Map Editor
Notes:
- Unity's Rule tile system alternative. Since Unity's default rule tile system is somehow limited and does not cover some aspects of autotiling out of the box, tilesets with multiple heights have no rule tile setup.
- TiledMap Editor alternative. All tilesets have full autotile support and this is as easy as selecting a brush for a specific tileset and start drawing.
2D Map Editor: Tiled Map Editor
Tiled Map Editor maps to Unity: Super Tiled2Unity (This should be imported to Unity as a package)
Sample Scenes:
- Standard sample scene
- 2 TiledtoUnity scenes (require Super Tiled2Unity package in order to load the scene)
Characters:
- Enemy 1. Animations: Idle, Run, Attack 1, Attack 2, Hurt, Death.
- Enemy 1 variation. Animations: Idle, Run, Attack 1, Hurt, Death.
- Enemy 2. Animations: Idle, Run, hurt, death, attack 1, attack 2 (combo - must be used after attack 1) and attack 1 to neutral position.
- Enemy 3 (Boss). Animations: idle, walk, hurt, death, resurrection, attack 1, attack 2(combo), attack 3 and effects for all attacks.
- Mimic: Pot Boy. Animations: Revealing itself, idle, walk, attack 1, attack 2, hurt, death(breaking).