Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.50. The latest store price is $79.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $79 | Latest store price | |
| $79 | Unity First Price 2026-09-30 2026-09-30 | |
| $39.50 | Unity New Release Discount 2026-09-30 2026-10-14 | |
| $39.50 | Unity New Release Discount 2026-09-30 2026-10-14 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About EnviroScatter Pro AI — Next-Gen Environment Generation & Smart Scatter Studio
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Placing thousands of trees, rocks, and props by hand is one of the most tedious, time-draining tasks in game development. Default Unity tools either force you into exhausting manual labor or generate sterile, repetitive grids that look artificial and require hours of cleanup.
EnviroScatter Pro AI completely transforms environment design into a fast, intelligent, and artistic workflow. Driven by an advanced Multi-Provider AI Gateway (Gemini, Claude, GPT-4o, Grok, and 100% free offline local GPU via Ollama) alongside a physics-based spatial rule engine, you can describe any world in plain English—such as 'A dense Nordic pine forest on damp terrain with mossy boulders'—and watch calibrated, production-ready environments generate in seconds.
Whether raycasting across complex 3D Mesh Colliders or Unity Terrains, painting with the Interactive SceneView Brush, decorating winding paths with Catmull-Rom Splines, or merging 1,000+ props into single draw calls with Lightmap UVs, EnviroScatter Pro AI delivers complete artistic control with Atomic Single-Step Undo (Ctrl+Z).
Scale performance seamlessly from Low-End Mobile (30 FPS) to Cinematic PC (120 FPS) with zero runtime overhead. Elevate your world-building velocity today with EnviroScatter Pro AI!
Key Features:
- Core Multi-Surface Scatter Workbench: Scatter props seamlessly across native Unity Terrains and complex custom 3D Mesh Colliders using high-precision multi-surface raycasting. Inspect placement before committing with real-time 3D Holographic Ghost Meshes rendered directly in your SceneView.
- Multi-Provider Natural Language AI Engine: Type plain English level descriptions and let AI automatically compute calibrated mathematical scatter constraints (slope thresholds, height limits, normal alignment, and density ratios). Natively integrated with Google Gemini, OpenAI, Anthropic Claude, xAI Grok, OpenRouter, plus an Offline Fallback Parser.
- Procedural Biome Preset Library: Instant one-click access to 7 production-calibrated biome profiles: Desert, Snow & Tundra, Swamp, Ancient Ruins, Industrial Compound, Sci-Fi Colony, and Forest Floor. Enhance any preset instantly with contextual AI narrative injections.
- 32x32 Visual Density Heatmap & Hotspot Analytics: Audit your scene's prop density in real time through an interactive color-coded SceneView overlay. Immediately detect performance-killing GPU Overdraw Hotspots and empty Dead Zones before exporting builds.
- Platform Performance Budget Scaling: One-click performance profiles calibrated for 5 hardware tiers: Low Mobile (30 FPS), Mid Mobile (60 FPS), High Mobile, Standard PC, and Ultra PC. Automatically clamps instance counts, expands minimum Poisson spacing, and recommends LOD groups.
- Interactive SceneView Scatter Paint Brush: Paint and erase props directly onto any scene collider with fluid mouse dynamics. Adjust radius on the fly with the scroll wheel, configure strength and density, and utilize Single-Stroke Undo to iterate without losing previously painted clusters.
- Semantic Environmental Physics Filter: Enforce architectural and spatial logic using 3D physics overlap spheres. Constrain climbing ivy, lanterns, and barrels to spawn strictly Near Walls, fences Along Roads, or boulders in Open Fields, while automatically carving exclusion zones around doorways and player pathways.
- Procedural Storytelling & Handcrafted Feel: Eliminate artificial procedural symmetry. The Handcrafted Feel Mode introduces controlled asymmetry, directional dispersal, and Focal Gap Radii to create natural player clearings while clustering micro-props organically around large anchor rocks and trees.
- AI Style Consistency Analyzer: Scans your scene's shaders, textures, materials, and geometry keywords to detect visual style (Realistic, Low Poly, Stylized, Sci-Fi, Medieval, Horror). Flags Style Mismatch Warnings if assigned scatter prefabs clash with your project's art direction.
- Algorithmic Scatter Variation Generator: Generate up to 10 distinct, calibrated environment variations from a single base profile in 1 click. Tweak density, spacing, slope, and rotation variance, and save any variant directly as a new .asset file with 1-Click Profile Asset Export.
- AI Level Design Composition Assistant: Applies photography and classical composition principles to evaluate your level's visual balance. Calculates 2x2 Quadrant Balance, measures Vertical Silhouette Diversity to prevent flat horizons, and computes Focal Point Centroids to guide player sightlines.
- Catmull-Rom Spline Road & Path Decorator: Populate winding roads, trails, fences, and riverbanks with continuous tangential alignment. Add and drag spline waypoints interactively in the SceneView, configure Left/Right/Both lateral offsets, and project handles onto terrain surfaces with 1-Click Ground Snap.
- Static Mesh Combiner & Lightmap UVs: Merge hundreds of scattered GameObjects into high-speed static meshes grouped by material. Features 32-Bit Index Buffers (supporting >65k vertices), automatic secondary Lightmap UV Generation for baked Global Illumination, and 1-Click Restore Originals to revert to editable prefabs at any time.
- Dockable AI Level Design Coach (Conversational Chat): An interactive, context-aware AI level design assistant docked directly in your editor. Ask for biome ideas, clutter suggestions, or mobile optimization advice, and click Apply Suggestion to write recommended parameters directly to your active profile.
- AI Modular 3D Dungeon & Room Builder: Generate interconnected multi-chamber levels (Spawn, Battle, Loot, Boss, Corridor) from descriptive prompts. Automatically constructs floor slabs, perimeter walls, doorway cutouts, and thematic prop clutter dressing natively.
100% Private, Free Offline AI with Local GPU via Ollama: Never worry about cloud subscription costs or proprietary project data leaving your machine. EnviroScatter Pro AI includes a dedicated local connector for Ollama (localhost:11434). Run open-weights models like Llama 3.3, Mistral, or Gemma 2 entirely on your local GPU with zero API fees, near-instant generation, and total studio privacy.
Built for Every Role in Your Studio:
- For Level Designers: Turn blank terrains into rich, story-driven game worlds in minutes instead of days.
- For Technical Artists: Maintain strict draw call budgets with the Static Mesh Combiner and 5-tier platform budget scaling.
- For Solo Indie Developers: Build AAA-quality environmental density without needing a dedicated environment art team.
- For Producers & Leads: Drastically reduce level authoring time while ensuring consistent visual style across multiple team members.
EnviroScatter Pro AI completely transforms environment design into a fast, intelligent, and artistic workflow. Driven by an advanced Multi-Provider AI Gateway (Gemini, Claude, GPT-4o, Grok, and 100% free offline local GPU via Ollama) alongside a physics-based spatial rule engine, you can describe any world in plain English—such as 'A dense Nordic pine forest on damp terrain with mossy boulders'—and watch calibrated, production-ready environments generate in seconds.
Whether raycasting across complex 3D Mesh Colliders or Unity Terrains, painting with the Interactive SceneView Brush, decorating winding paths with Catmull-Rom Splines, or merging 1,000+ props into single draw calls with Lightmap UVs, EnviroScatter Pro AI delivers complete artistic control with Atomic Single-Step Undo (Ctrl+Z).
Scale performance seamlessly from Low-End Mobile (30 FPS) to Cinematic PC (120 FPS) with zero runtime overhead. Elevate your world-building velocity today with EnviroScatter Pro AI!
Key Features:
- Core Multi-Surface Scatter Workbench: Scatter props seamlessly across native Unity Terrains and complex custom 3D Mesh Colliders using high-precision multi-surface raycasting. Inspect placement before committing with real-time 3D Holographic Ghost Meshes rendered directly in your SceneView.
- Multi-Provider Natural Language AI Engine: Type plain English level descriptions and let AI automatically compute calibrated mathematical scatter constraints (slope thresholds, height limits, normal alignment, and density ratios). Natively integrated with Google Gemini, OpenAI, Anthropic Claude, xAI Grok, OpenRouter, plus an Offline Fallback Parser.
- Procedural Biome Preset Library: Instant one-click access to 7 production-calibrated biome profiles: Desert, Snow & Tundra, Swamp, Ancient Ruins, Industrial Compound, Sci-Fi Colony, and Forest Floor. Enhance any preset instantly with contextual AI narrative injections.
- 32x32 Visual Density Heatmap & Hotspot Analytics: Audit your scene's prop density in real time through an interactive color-coded SceneView overlay. Immediately detect performance-killing GPU Overdraw Hotspots and empty Dead Zones before exporting builds.
- Platform Performance Budget Scaling: One-click performance profiles calibrated for 5 hardware tiers: Low Mobile (30 FPS), Mid Mobile (60 FPS), High Mobile, Standard PC, and Ultra PC. Automatically clamps instance counts, expands minimum Poisson spacing, and recommends LOD groups.
- Interactive SceneView Scatter Paint Brush: Paint and erase props directly onto any scene collider with fluid mouse dynamics. Adjust radius on the fly with the scroll wheel, configure strength and density, and utilize Single-Stroke Undo to iterate without losing previously painted clusters.
- Semantic Environmental Physics Filter: Enforce architectural and spatial logic using 3D physics overlap spheres. Constrain climbing ivy, lanterns, and barrels to spawn strictly Near Walls, fences Along Roads, or boulders in Open Fields, while automatically carving exclusion zones around doorways and player pathways.
- Procedural Storytelling & Handcrafted Feel: Eliminate artificial procedural symmetry. The Handcrafted Feel Mode introduces controlled asymmetry, directional dispersal, and Focal Gap Radii to create natural player clearings while clustering micro-props organically around large anchor rocks and trees.
- AI Style Consistency Analyzer: Scans your scene's shaders, textures, materials, and geometry keywords to detect visual style (Realistic, Low Poly, Stylized, Sci-Fi, Medieval, Horror). Flags Style Mismatch Warnings if assigned scatter prefabs clash with your project's art direction.
- Algorithmic Scatter Variation Generator: Generate up to 10 distinct, calibrated environment variations from a single base profile in 1 click. Tweak density, spacing, slope, and rotation variance, and save any variant directly as a new .asset file with 1-Click Profile Asset Export.
- AI Level Design Composition Assistant: Applies photography and classical composition principles to evaluate your level's visual balance. Calculates 2x2 Quadrant Balance, measures Vertical Silhouette Diversity to prevent flat horizons, and computes Focal Point Centroids to guide player sightlines.
- Catmull-Rom Spline Road & Path Decorator: Populate winding roads, trails, fences, and riverbanks with continuous tangential alignment. Add and drag spline waypoints interactively in the SceneView, configure Left/Right/Both lateral offsets, and project handles onto terrain surfaces with 1-Click Ground Snap.
- Static Mesh Combiner & Lightmap UVs: Merge hundreds of scattered GameObjects into high-speed static meshes grouped by material. Features 32-Bit Index Buffers (supporting >65k vertices), automatic secondary Lightmap UV Generation for baked Global Illumination, and 1-Click Restore Originals to revert to editable prefabs at any time.
- Dockable AI Level Design Coach (Conversational Chat): An interactive, context-aware AI level design assistant docked directly in your editor. Ask for biome ideas, clutter suggestions, or mobile optimization advice, and click Apply Suggestion to write recommended parameters directly to your active profile.
- AI Modular 3D Dungeon & Room Builder: Generate interconnected multi-chamber levels (Spawn, Battle, Loot, Boss, Corridor) from descriptive prompts. Automatically constructs floor slabs, perimeter walls, doorway cutouts, and thematic prop clutter dressing natively.
100% Private, Free Offline AI with Local GPU via Ollama: Never worry about cloud subscription costs or proprietary project data leaving your machine. EnviroScatter Pro AI includes a dedicated local connector for Ollama (localhost:11434). Run open-weights models like Llama 3.3, Mistral, or Gemma 2 entirely on your local GPU with zero API fees, near-instant generation, and total studio privacy.
Built for Every Role in Your Studio:
- For Level Designers: Turn blank terrains into rich, story-driven game worlds in minutes instead of days.
- For Technical Artists: Maintain strict draw call budgets with the Static Mesh Combiner and 5-tier platform budget scaling.
- For Solo Indie Developers: Build AAA-quality environmental density without needing a dedicated environment art team.
- For Producers & Leads: Drastically reduce level authoring time while ensuring consistent visual style across multiple team members.