Environment Intelligence - Advanced Physics Addon
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24. The latest store price is $24, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24 | Latest store price | |
| $24 | Unity Permanent Decrease 2026-10-17 2026-10-24 | |
| $59 | Unity First Price 2026-06-19 2026-06-26 | |
| $41.30 | Unity New Release Discount 2026-06-06 2026-06-20 | |
| $41.30 | Unity New Release Discount 2026-06-06 2026-06-20 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Environment Intelligence - Advanced Physics Addon
- Tools, Systems & Learning > Development Tools & Automation
This module identifies structural physics risks that can quietly destroy performance long before profiling begins.
Requires Environment Intelligence – Core.
What This Module Adds
MeshCollider Risk Analysis
- Detects high-triangle non-convex MeshColliders
- Flags expensive convex collider misuse
- Identifies static scenery using unnecessary MeshColliders
- Evaluates triangle cost thresholds
MeshColliders are one of the most common hidden performance drains in large scenes. This module exposes them immediately.
Rigidbody Density Detection
- Detects clusters of Rigidbodies in close proximity
- Identifies potential physics solver pressure zones
- Flags excessive dynamic object grouping
High-density Rigidbody areas increase solver cost and instability. This module helps surface those hotspots early.
Collider Stacking and Redundancy
- Detects multiple colliders on single objects
- Identifies overlapping collider setups
- Flags redundant collider configurations
Poor collider structure increases broadphase and narrowphase cost. This module highlights cleanup opportunities.
Static vs Dynamic Misclassification
- Flags dynamic objects marked static
- Detects physics objects incorrectly flagged for batching
- Surfaces configuration inconsistencies
Correct classification prevents unnecessary physics and batching conflicts.
Physics Pressure Indicators
- Scores physics complexity relative to scene size
- Categorizes risks by severity
- Integrates into overall Scene Health Score
You get structured diagnostics, not raw numbers.
Designed For
- Physics-driven gameplay
- Large destructible environments
- Interactive open worlds
- Simulation-heavy scenes
- Console and mid-tier hardware targets