Unity
Enviro 3 - Shader Bundle
$70
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $70. The latest store price is $70, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $70 | Latest store price |
About Enviro 3 - Shader Bundle
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This bundle currently includes two assets. You can add these for "free" after purchasing this asset!
Enviro 3 - UBER Shader
Enviro 3 - UBER Shader is a PBR UBER shader specialized for dynamic weather effects like rain, puddles and snow. Fully integrated with Enviro 3 weather syncing, fog and volume lighting support.
Features:
* All render-pipelines are supported! Unity 6 supported!
* Opaque, fade, transparent and cutout support.
* Optional Tessellation support.
* Secondary texture layer with mask, procedural noise or height based blending.
* Dynamic snow with "subsurface scattering" like lighting.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain streaks/flow and splotches.
* Triplanar detail normals.
* Fully integrated with Enviro 3 out of the box.
* Includes simple to use texture channel packer.
* Includes material converter tool to convert your scene in only two clicks in an non destructive workflow!
Enviro 3 - Terrain Shader
Enviro 3 - Terrain Shader is a PBR terrain shader specialized for dynamic weather effects like rain, puddles and snow. Anti-tiling sampling, tessellation and height blending!
Features:
* All render-pipelines are supported! Unity 6 supported!
* Very easy and quick setup.
* Up to 12 layers. (Will be increased in future!)
* Linear or height based blending.
* Dynamic snow with "subsurface scattering" like lighting effect.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain flow and splotches.
* Optional anti-tiling stochastic sampling option.
* Optional tessellation support.
* Terrain holes support.
* Fully integrated with Enviro 3 - Sky and Weather and Enviro 3 - UBER shader out of the box.
* Includes simple to use texture channel packer.
Enviro 3 - UBER Shader
Enviro 3 - UBER Shader is a PBR UBER shader specialized for dynamic weather effects like rain, puddles and snow. Fully integrated with Enviro 3 weather syncing, fog and volume lighting support.
Features:
* All render-pipelines are supported! Unity 6 supported!
* Opaque, fade, transparent and cutout support.
* Optional Tessellation support.
* Secondary texture layer with mask, procedural noise or height based blending.
* Dynamic snow with "subsurface scattering" like lighting.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain streaks/flow and splotches.
* Triplanar detail normals.
* Fully integrated with Enviro 3 out of the box.
* Includes simple to use texture channel packer.
* Includes material converter tool to convert your scene in only two clicks in an non destructive workflow!
Enviro 3 - Terrain Shader
Enviro 3 - Terrain Shader is a PBR terrain shader specialized for dynamic weather effects like rain, puddles and snow. Anti-tiling sampling, tessellation and height blending!
Features:
* All render-pipelines are supported! Unity 6 supported!
* Very easy and quick setup.
* Up to 12 layers. (Will be increased in future!)
* Linear or height based blending.
* Dynamic snow with "subsurface scattering" like lighting effect.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain flow and splotches.
* Optional anti-tiling stochastic sampling option.
* Optional tessellation support.
* Terrain holes support.
* Fully integrated with Enviro 3 - Sky and Weather and Enviro 3 - UBER shader out of the box.
* Includes simple to use texture channel packer.