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Entity Viewer Pro preview
Unity

Entity Viewer Pro

By TBOXFINN

$9.99

About Entity Viewer Pro

  • Tools, Systems & Learning > Development Tools & Automation
Stop hunting through a cluttered Hierarchy to find, inspect, and tweak the objects that actually matter during playtesting. Entity Viewer Pro gives you a single dockable editor window that auto-detects your Players, Enemies, Bosses, Weapons, and Managers, lets you organize them into your own custom tabs, and puts live editing tools right at your fingertips — in Edit Mode and Play Mode alike.

Smart Entity Browser
- Live-searches your entire loaded scene hierarchy by name or tag
- Auto-classifies entities as Player, Enemy, Boss, Weapon, Manager, or common primitive shapes
- Splits results into an active "Registered Entities" list and a collapsed "Marked For Destruction / Inactive" list
- Refreshes automatically on hierarchy changes, with a manual Refresh button for full control

Custom Categories
- Build your own filter tabs using Tag, Layer, Component, or Name Contains rules
- Stack multiple rules per category with OR logic to catch entities across different setups
- Pick a theme color from a curated 10-color palette to color-code rows, badges, and scene labels
- Right-click any tab to edit or delete it — settings persist between Editor sessions

One-Click Entity Actions
- Kill button destroys or triggers death logic depending on Edit Mode vs Play Mode
- Search button frames and selects the entity instantly in the Scene view
- Teleport tools bring an entity to the player or the player to an entity during Play Mode
- Clear All (runtime) wipes every filtered entity except the player in one click

Universal Reflection Inspector
- Auto-generates editable fields for any MonoBehaviour, Collider, Rigidbody, or CharacterController
- Supports bool, int, float, string, Vector3, Color, enum, and object reference fields, plus read-only properties
- Every edit is wrapped in full Undo support
- Collapsible per-component foldouts with enable/disable toggles, and state fields (state, AI, patrol, mode) get their own highlighted panel

Health & Faction Tools
- Displays a live health bar and faction switcher for entities with a compatible health/faction setup
- Quick damage, heal, full-regenerate, and instant-kill buttons for fast playtesting
- Optional multiplayer panel shows Network ID, owner, server/client, and spawn state when Netcode for GameObjects is present

Scene View Overlays
- Floating 3D labels above entities showing name, live HP, and detected behavior/FSM state
- Color-coded range and facing-direction indicators drawn with Scene view Handles
- Distance-based culling slider keeps large scenes readable
- Independent toggles for Labels, Ranges, and Look Rays

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