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Ultimate Energy System – Modular Power & Wiring Framework preview
Unity

Ultimate Energy System – Modular Power & Wiring Framework

By Nogue

Current price
$29.99
Lowest recorded
$29.99
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Lowest recorded standalone price: $29.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Ultimate Energy System – Modular Power & Wiring Framework Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $15.00 $29.99 Aug 8, 2026 Nov 8, 2026
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About Ultimate Energy System – Modular Power & Wiring Framework

  • Tools, Systems & Learning > Development Tools & Automation
Ultimate Energy System (UES)

Try the Interactive Web Demo on Itch.io:
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Documentation & Support

Documentation: https://doc.nogue.dev/docs/assets/ues
Community & Support: Discord (https://discord.gg/kbwnyGhYMP)

Ultimate Energy System (UES) is a modular, gameplay-focused power framework for Unity, designed for survival, automation, sandbox, crafting, simulation, and base-building games.

UES allows developers to create clean, predictable, and scalable power networks using generators, batteries, switches, sensors, splitters, combiners, fuse boxes, and fully interactive wiring systems — all without the complexity of real-world electrical simulation.

Built with gameplay first in mind, UES focuses on clarity, control, and extensibility.

Designed for Real Gameplay

UES uses a directional energy flow model:

• Generators push energy into the network
• Consumers receive energy from the network
• Distribution devices control and redirect the flow
• Logic devices control automation and behavior

This creates a system that is:

✔ Easy to understand
✔ Easy to debug
✔ Predictable during gameplay
✔ Safe to scale into large networks
✔ Flexible enough for automation-heavy projects

No hidden magic.
No unpredictable balancing.
Full developer control.

Core Features

Modular Energy Framework

• Directional power flow system
• EnergyNode architecture
• Input / Output / Passthrough / Signal ports
• Socket-based connection validation
• Loop/cycle protection
• Request & delivery-based energy handling
• Configurable max connections per socket

Energy Generation & Storage

• Fuel Generators
• Solar Generators (Simple & Advanced modes)
• Wind Generator
• Batteries with:
Capacity
Charge/discharge behavior
Efficiency
Input/output limits
Real-time status feedback

Power Distribution

• Power Combiner
• Power Splitter
• Smart Power Splitter with configurable outputs
• Fuse Box with overload/burn system

Logic & Automation

• Signal system
• Signal Switch
• AND Switch
• OR Switch
• XOR Switch
• LDR Sensor (day/night automation)

Advanced Wiring System

• Interactive wire placement tool
• Curved/spline wires
• Intermediate wire points
• Runtime wire editing
• Socket hover/preview feedback
• Connection validation visuals
• Tooltip system with power information
• Runtime and editor support

Build & Sandbox Systems

• Gameplay-ready build tool
• Hotbar system
• Category selection
• Placement preview
• Surface-aware placement
• Wall/floor/slope alignment
• Placement profiles per prefab

Editor Tools

• Network builder for Scene View
• Editor wire creation
• Editable wire handles/gizmos
• Real-time power debugging feedback

Clean Architecture

• Readable C# code
• ScriptableObject-driven configuration
• Extensible systems for custom devices
• Built for modification and expansion

Included Demo Content

UES includes multiple gameplay-ready demos showcasing real usage scenarios:

• Generator → Light
• Generator → Battery → Light
• Solar → Door
• Battery charge/discharge behavior
• Logic switch demonstrations
• Power splitters & combiners
• Fuse overload examples
• Sensor-driven automation
• Interactive sandbox build system

The package also includes a complete interactive demo environment with multiple showcase rooms and a runtime sandbox playground for testing custom power networks.

Ideal For

• Survival Games
• Sandbox Games
• Automation Projects
• Base-Building Systems
• Factory / Industry Gameplay
• Crafting Systems
• City Builders
• Simulation Games
• Multiplayer Survival Projects

Design Philosophy

UES is intentionally NOT a real-world electrical simulator.

It avoids:

• Hidden automation
• Smart-grid complexity
• Automatic balancing systems
• Invisible energy redistribution
• Unrealistic power behavior

Instead, UES prioritizes:
✔ Gameplay readability
✔ Developer control
✔ Predictable simulation
✔ Easy debugging
✔ Modular expansion

Version 1.5 Highlights

UES 1.5 is a major upgrade focused on scalability, automation, tooling, and gameplay usability.

New in 1.5
✔ Completely redesigned directional energy flow
✔ Advanced socket system
✔ Signal network support
✔ Full wire tool system
✔ Runtime sandbox building tools
✔ Logic switches (AND / OR / XOR)
✔ Smart splitters & combiners
✔ Fuse box system
✔ Wind Generator
✔ LDR Sensor automation
✔ Advanced Solar Generator modes
✔ Improved battery behavior
✔ Editor network builder tools
✔ Major simulation stability improvements
✔ Loop & duplication protection
✔ Improved visual feedback & debugging

Roadmap

Future planned improvements include:

• Additional sensors and automation devices
• Motion & laser-based switches
• Expanded signal systems
• More advanced runtime building workflows
• Additional generators and storage devices
• More demo scenes and gameplay examples
• Multiplayer-focused utilities
• Performance optimizations for large-scale networks

Built for Developers

UES was created to be:
• Easy to integrate
• Easy to extend
• Easy to maintain

Whether you're building a small survival prototype or a large-scale automation sandbox, UES gives you a solid and predictable gameplay foundation for your power systems.

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