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Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro preview
Unity

Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro

By Arawn

$59

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.70. The latest store price is $59.

Recorded prices for Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro 5 price observations from Jul 2, 2026 to Oct 31, 2026. Lowest recorded price $17.70. Exact dates and prices are listed below. $0.00 $29.50 $59.00 Jul 2, 2026: $59. Unity First Price 2026-07-02 2026-07-09 Jul 3, 2026: $17.70. Unity Flash Sale 2026-07-03 2026-07-04 Jul 4, 2026: $23.60. Unity Flash Sale 2026-07-04 2026-07-05 Jul 5, 2026: $29.50. Unity Discount 2026-07-05 2026-07-10 Oct 31, 2026: $59. Latest store price Jul 2, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59Latest store price
$29.50Unity Discount 2026-07-05 2026-07-10
$23.60Unity Flash Sale 2026-07-04 2026-07-05
$17.70Unity Flash Sale 2026-07-03 2026-07-04
$59Unity First Price 2026-07-02 2026-07-09

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
===| 💬 DISCORD | 📖 DOCUMENTATION |===
- Requires
- GPU Instancer Pro & Crowd Animation Addon
- Optional - The included Game Creator 2 Integration requires
- GC2 Core, Melee and Shooter
- Optional - The included Crystal Save Integration requires
- Crystal Save Professional

- Enemy Masses is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.
- It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').

- What it solves
- If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.
- Create Enemy AI with 1 Click
- Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes
- Makes GPU Instancer Pro easy usuable in your project
- Server authorized multiplayer groundworks included (No Transport Solution implemented / No Multiplayer-ready UI)

- What you can build
- Enemy Masses is ideal for games where controlling and simulating groups is the core loop:
- Battle simulation like 'Total War' style engagements (formations, factions, commands)
- Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)
- Tactical squad control (select units, reposition, focus targets, retreat)
- Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)
- Living world crowds (civilians roaming, guards, ambient populations)
- Designed for competitve Multiplayer

- Key features
- Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)
- Selection and commands: click and drag box select, move and attack orders, multi-unit control
- Formations: formation previews and structured group movement
- Factions and battle simulation: faction-vs-faction fighting with configurable unit types
- Combat positioning styles: swarm, queued attackers, formation-based spacing
- Melee, Projectile, Status Effects and Heal system incl. Audio & VFX
- Optional distance-based Hitboxes
- Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale
- Projectiles: ranged combat support without heavy physics overhead
- RTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader)
- Game Creator 2 support + Public API: use it visually or drive it by code
- A* Pathfinding by Aron Granberg supported
- Optional Flow Field Navigation
- Optional 3D Volumetric Space Navigation
- RTS AI - Play against the computer
- Wall Climbing
- Skill & Faction System
- Dynamic Wall & Cover System

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Prices and availability may change.