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About Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
Enemy Masses Professional is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors. It is not a classic RTS base-building framework but focuses on battle simulation and unit control.
Key Features:
- Mass spawning via trigger zones (waves, ambushes, encounters)
- Selection and commands: box select, move/attack orders, multi-unit control
- Formations with previews and structured group movement
- Factions and battle simulation with configurable unit types
- Combat positioning styles: swarm, queued attackers, formation-based spacing
- Melee, Projectile, Status Effects, and Heal system with Audio & VFX
- Optional distance-based Hitboxes
- Status effects: buffs, debuffs, crowd control (stun, slow, DOT)
- Projectiles: ranged combat support without heavy physics overhead
- RTS camera and minimap tools with Fog of War (Compute Shader)
- Multiple Navigation Types: Flow field, Unity Navmesh, A* Pathfinding Pro, 3D Space navigation
- RTS AI - Play against the computer
- Wall Climbing
- Skill & Faction System
- Dynamic Wall & Cover System
- Multiplayer-Ready: Netcode for GameObjects integrated, Local Multiplayer, and Splitscreen included
- Burst & Jobs implementation
Requires GPU Instancer Pro & Crowd Animation Addon. Optional integrations available for Game Creator 2 and Crystal Save.
Key Features:
- Mass spawning via trigger zones (waves, ambushes, encounters)
- Selection and commands: box select, move/attack orders, multi-unit control
- Formations with previews and structured group movement
- Factions and battle simulation with configurable unit types
- Combat positioning styles: swarm, queued attackers, formation-based spacing
- Melee, Projectile, Status Effects, and Heal system with Audio & VFX
- Optional distance-based Hitboxes
- Status effects: buffs, debuffs, crowd control (stun, slow, DOT)
- Projectiles: ranged combat support without heavy physics overhead
- RTS camera and minimap tools with Fog of War (Compute Shader)
- Multiple Navigation Types: Flow field, Unity Navmesh, A* Pathfinding Pro, 3D Space navigation
- RTS AI - Play against the computer
- Wall Climbing
- Skill & Faction System
- Dynamic Wall & Cover System
- Multiplayer-Ready: Netcode for GameObjects integrated, Local Multiplayer, and Splitscreen included
- Burst & Jobs implementation
Requires GPU Instancer Pro & Crowd Animation Addon. Optional integrations available for Game Creator 2 and Crystal Save.
More from Arawn
- Crystal Save Professional | Save System & Save Migration $79
- Crystal Save | Game Creator 2 Save Module (requires Crystal Save) $39
- Enemy Masses (Standard) | Massive Crowds, RTS Formations for GPU Instancer Pro $59