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Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations preview
Unity

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations

By Arawn

Current price
$89
Lowest recorded
$44.50
5/ 5 (4) 55 likes
Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations preview 1 1 / 10

Price history

Lowest recorded standalone price: $44.50. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $44.50 $89.00 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

Sales and bundles

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View 1 past offers

About Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Enemy Masses Professional is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors. It is not a classic RTS base-building framework but focuses on battle simulation and unit control.

Key Features:
- Mass spawning via trigger zones (waves, ambushes, encounters)
- Selection and commands: box select, move/attack orders, multi-unit control
- Formations with previews and structured group movement
- Factions and battle simulation with configurable unit types
- Combat positioning styles: swarm, queued attackers, formation-based spacing
- Melee, Projectile, Status Effects, and Heal system with Audio & VFX
- Optional distance-based Hitboxes
- Status effects: buffs, debuffs, crowd control (stun, slow, DOT)
- Projectiles: ranged combat support without heavy physics overhead
- RTS camera and minimap tools with Fog of War (Compute Shader)
- Multiple Navigation Types: Flow field, Unity Navmesh, A* Pathfinding Pro, 3D Space navigation
- RTS AI - Play against the computer
- Wall Climbing
- Skill & Faction System
- Dynamic Wall & Cover System
- Multiplayer-Ready: Netcode for GameObjects integrated, Local Multiplayer, and Splitscreen included
- Burst & Jobs implementation

Requires GPU Instancer Pro & Crowd Animation Addon. Optional integrations available for Game Creator 2 and Crystal Save.

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