Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Enemy Galore 1 - Pixel Art
- Theme > Stylized
- Theme > Retro & Arcade
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 2D
Enemy Galore 1 includes 8 animated pixel art enemies sized 64x64. These enemies are perfect for side-scroller projects.
Number of enemies: 8
Crab
49 frames
12 FX frames
8 animations (Ability, Attack A, B & C, Death, Hit, Idle, Run)
Bat
25 frames
7 FX frames
4 animations (Attack, Death, Fly, Hit)
Pebble
25 frames
0 FX frames
4 animations (Death, Hit, Idle, Run)
Rat
36 frames
7 FX frames
6 animations (Ability, Attack, Death, Hit, Idle, Run)
Spiked Slime
30 frames
11 FX frames
6 animations (Ability, Death, Hit, Idle, Jump, Run)
Golem Phase 1
46 frames
16 FX frames
5 animations (Idle, Reset, Attack B & C, Hit, Death)
Golem Phase 2
49 frames
10 FX frames
6 animations (Idle, Run, Attack A, Hit, Death, Upgrade)
Golem Phase 3
65 frames
15 FX frames
3 Projectile frames
9 animations (Idle, Run, Ability, Attack A, B & C, Hit, Armor Break, Projectile)
Skull
26 frames
3 FX frames
4 animations (Death, Hit, Idle, Fly)
Number of enemies: 8
Crab
49 frames
12 FX frames
8 animations (Ability, Attack A, B & C, Death, Hit, Idle, Run)
Bat
25 frames
7 FX frames
4 animations (Attack, Death, Fly, Hit)
Pebble
25 frames
0 FX frames
4 animations (Death, Hit, Idle, Run)
Rat
36 frames
7 FX frames
6 animations (Ability, Attack, Death, Hit, Idle, Run)
Spiked Slime
30 frames
11 FX frames
6 animations (Ability, Death, Hit, Idle, Jump, Run)
Golem Phase 1
46 frames
16 FX frames
5 animations (Idle, Reset, Attack B & C, Hit, Death)
Golem Phase 2
49 frames
10 FX frames
6 animations (Idle, Run, Attack A, Hit, Death, Upgrade)
Golem Phase 3
65 frames
15 FX frames
3 Projectile frames
9 animations (Idle, Run, Ability, Attack A, B & C, Hit, Armor Break, Projectile)
Skull
26 frames
3 FX frames
4 animations (Death, Hit, Idle, Fly)